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#pragma strict | ||
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function OnTriggerEnter (other : Collider) { | ||
other.gameObject.transform.position = RespawnPoint.lastPoint.position; | ||
other.gameObject.transform.rotation = RespawnPoint.lastPoint.rotation; | ||
} |
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#pragma strict | ||
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static var lastPoint : Transform; | ||
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function OnTriggerEnter () { | ||
lastPoint = transform; | ||
} |
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