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SF2 files such as FluidR3_GM come with patches (preset indices) that are currently set to 0 on both Android and iOS.
Exposing a variable to set it when the instrument is created would allow developers that use sf2 to change their preset.
The text was updated successfully, but these errors were encountered:
feat(mikeperri#1): expose presetIndex
93fb2f9
Merge pull request #2 from razvangeangu/master
414abef
feat(#1): expose presetIndex
fec03ff
Merge pull request mikeperri#2 from razvangeangu/master
be5a844
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SF2 files such as FluidR3_GM come with patches (preset indices) that are currently set to 0 on both Android and iOS.
Exposing a variable to set it when the instrument is created would allow developers that use sf2 to change their preset.
The text was updated successfully, but these errors were encountered: