Draws the shortest path to a chosen destination on the map (right click a spot on the world map or shift right click a tile to use).
- Settings
- Avoid wilderness: ✅
true
- Whether the wilderness should be avoided if possible (otherwise, will suggest using wilderness lever to travel from Edgeville to Ardougne)
- Use agility shortcuts: ✅
true
- Whether to include agility shortcuts in the path. You must also have the required agility level
- Use grapple shortcuts: ⬜️
false
- Whether to include crossbow grapple agility shortcuts in the path. You must also have the required agility, ranged and strength levels
- Use boats: ✅
true
- Whether to include boats in the path (e.g. the boat to Fishing Platform)
- Use canoes: ⬜️
false
- Whether to include canoes in the path
- Use charter ships: ⬜️
false
- Whether to include charter ships in the path
- Use ships: ✅
true
- Whether to include passenger ships in the path (e.g. the customs ships to Karamja)
- Use fairy rings: ✅
true
- Whether to include fairy rings in the path
- Use gnome gliders: ✅
true
- Whether to include gnome gliders in the path
- Use spirit trees: ✅
true
- Whether to include spirit trees in the path
- Use teleportation levers: ✅
true
- Whether to include teleportation levers in the path (e.g. the lever from Edgeville to Wilderness)
- Use teleportation portals: ✅
true
- Whether to include teleportation portals in the path (e.g. the portal from Ferox Enclave to Castle Wars)
- Cancel instead of recalculating: ⬜️
false
- Whether the path should be cancelled rather than recalculated when the distance limit is exceeded
- Recalculate distance:
10
- Distance from the path the player should be for it to be recalculated (-1 for never)
- Finish distance:
5
- Distance from the target tile at which the path should be ended (-1 for never)
- Show tile counter:
Disabled
- Whether to display the number of tiles travelled, number of tiles remaining or disable counting
- Tile counter step:
1
- The number of tiles between the displayed tile counter numbers
- Calculation cutoff:
5
- The cutoff threshold in number of ticks (0.6 seconds) of no progress being made towards the path target before the calculation will be stopped
- Avoid wilderness: ✅
- Display
- Draw path on world map: ✅
true
- Whether the path should be drawn on the world map
- Draw path on minimap: ✅
true
- Whether the path should be drawn on the minimap
- Draw path on tiles: ✅
true
- Whether the path should be drawn on the game tiles
- Path style:
Tiles
- Whether to display the path as tiles or a segmented line
- Draw path on world map: ✅
- Colours
- Path:
#FFFF0000
- Colour of the path tiles on the world map, minimap and in the game scene
- Calculating:
#FF0000FF
- Colour of the path tiles while the pathfinding calculation is in progress
- Transports:
#8000FF00
- Colour of the transport tiles
- Collision map:
#800080FF
- Colour of the collision map tiles
- Text:
#FFFFFFFF
- Colour of the text of the tile counter and fairy ring codes
- Path:
- Debug Options
- Draw transports: ⬜️
false
- Whether transports should be drawn
- Draw collision map: ⬜️
false
- Whether the collision map should be drawn
- Show debug panel: ⬜️
false
- Toggles displaying the pathfinding debug stats panel
- Draw transports: ⬜️