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Animator State Facade
Mikhail Albershtein edited this page Apr 4, 2020
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It's a mono-behaviour script that works closely with an animator for functionality beyond the animator parameters
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- finishTimeForCombo - ends the combo gap. Don't forget to create a trigger in the animation
- OnAnimatorMove - passing the delta position to the movement which uses IRootMotion. If your movement uses RootMotion, check this method.
Requirements:
- Be on the same game object with an animator