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mikhomak/README.md

Ayo lmao

Hello my fellow developer
As I can tell you have reached the bottom of GitHub, but do not fear my friend I will guide you through my cave.


  • ⌨️ What's my stack you may ask? Sending memes in slack is my main weapon. In addition of that I speak:
    • Java - Spring, Processing, Hybris
    • C++ - Unreal Engine
    • Rust - Actix, Rocket, GraphQL
    • TypeScript - React, Vue, Node, Express, GraphQL, WebDriver
    • Databases - MySQL, Postgresql
    • JavaScript - JQuery still rocks
    • C# - Unity
    • Testing - webdriver, cucumber, selenium
    • And other latin languages

  • 📁 Do I have my personal projects? Yes, why would I have a GitHub account then. I'm currently working on:
    • 🤺 Erbium - 3rd person physic based character for Unity. It was my final project of the University and I really need to rewrite some code there
    • 🍜Cookingd - cookingd cooking journal website simillar to letterboxd. Made with Rust, GraphQL, Postgres, Vue
    • 📻 SpotifyParty - creating some crazy ass web app for Spotify using Express, React, GraphQL, Postgresql and all in TypeScript
    • 🎮 Jet Hawk - game created in 2 days for Mix and Game Jam (2020) with Unity
    • 📦 UE4 Marching cube - 3D perlin noise generator for Unreal Engine written in C++


Btw I also have 🖥️ my dotfiles

🗿

"Wow, that was an experience, thank you Misha!" - you because you are very kind

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  1. Erbium Erbium Public

    🤺Third Person Character Controller for unity🤺

    C# 477 42

  2. Ue4MarchingCubes Ue4MarchingCubes Public

    📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦

    C++ 10 4

  3. Windmill Windmill Public

    🌪️Graphical representation of the windmill math problem🌪️

    Processing 1

  4. cookingd cookingd Public

    🍜 Cooking diary website. Make a journal for your cooking adventure!🍕

    Rust

  5. Ray-Marching Ray-Marching Public

    ⭕🔫SphereTrace RayMarching🔫⭕

    Processing 1

  6. blender-material-collector blender-material-collector Public

    🖱️🧊Blender add-on to assing all scene materials to a single object🧊🖱️

    Python