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Is your feature request related to a problem? Please describe.
This is no a problem but instead, is a suggestion.
I would like to use /detect list command to replace clearlagg /lagg chunk command, i think entitydetection detect much better, however, i found out that there is no file for me to change the language displayed in the GUI.
Describe the solution you'd like
Create a folder with config.yml or a lang folder that contain default language file, people can change it manually.
Describe alternatives you've considered
it comes with auto language detection, it display the language that user is using
Additional context
as i don't open the permission for players to tp, the list of top number mobs in certain chunk may not be that useful.
I also come up with another solution, player can set the format displayed in the/detect list, as the entry number placeholder and something like that, the display can be configure by users and make:
Is your feature request related to a problem? Please describe.
This is no a problem but instead, is a suggestion.
I would like to use
/detect list
command to replace clearlagg/lagg chunk
command, i think entitydetection detect much better, however, i found out that there is no file for me to change the language displayed in the GUI.Describe the solution you'd like
Create a folder with config.yml or a lang folder that contain default language file, people can change it manually.
Describe alternatives you've considered
it comes with auto language detection, it display the language that user is using
Additional context
as i don't open the permission for players to tp, the list of top number mobs in certain chunk may not be that useful.
I also come up with another solution, player can set the format displayed in the
/detect list
, as the entry number placeholder and something like that, the display can be configure by users and make:<RANK> | Chunk: <x> , <z> | World: <worldname> | total: <entities>
so that it looks like
① | Chunk: 0 , 2 | World: world | total: 7
The current setting is like this 🤔
<RANK>: <x>, <z>: <worldname> <entities> <detail>
Maybe i think too much, but if the GUI is also nice, this can total win clearlagg in terms of entity number display and light weight.
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