Skip to content
This repository has been archived by the owner on Nov 28, 2021. It is now read-only.

Commit

Permalink
Changed the hitbox and camera to be a little more sane
Browse files Browse the repository at this point in the history
  • Loading branch information
ldunn committed Mar 19, 2011
1 parent bd704af commit 56a786f
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/client/renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -232,7 +232,7 @@ void Renderer::render() {
gluPerspective(90.f, 1.f, 1.f, 500.f);
glRotatef(-90 + context->player->Rotation.Y, 1.f, 0.f, 0.f);
glRotatef(context->player->Rotation.Z, 0.f, 0.f, 1.f);
glTranslatef((-context->player->Pos.X - 0.5f) * 10, (-context->player->Pos.Y - 0.5f) * 10, (-context->player->Pos.Z - 1.5f) * 10); // Translate The Scene Based On Player Position
glTranslatef((-context->player->Pos.X - 0.25f) * 10, (-context->player->Pos.Y - 0.25f) * 10, (-context->player->Pos.Z - 1.6f) * 10); // Translate The Scene Based On Player Position

glMatrixMode(GL_MODELVIEW);

Expand Down
4 changes: 2 additions & 2 deletions src/common/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,9 @@ const double WALK_SPEED = 5.0;
const double CROUCH_SPEED = 3.0;
const double CRAWL_SPEED = 2.0;

Player::Player() : Speed(0), WasRunning(false), WasCrouching(false), WasCrawling(false), Forward(false), Backward(false), Left(false), Right(false), Jumping(false), Running(false), Walking(false), Crouching(false), Crawling(false), Dirty(true), Name("Untitled"), Entity(Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0.5f, 0.5f, 1.f)) {};
Player::Player() : Speed(0), WasRunning(false), WasCrouching(false), WasCrawling(false), Forward(false), Backward(false), Left(false), Right(false), Jumping(false), Running(false), Walking(false), Crouching(false), Crawling(false), Dirty(true), Name("Untitled"), Entity(Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(0.5f, 0.5f, 1.7f)) {};

Player::Player(float initspeed, Vector3 initrot, Vector3 initpos, std::string Name) : Speed(initspeed), WasRunning(false), WasCrouching(false), WasCrawling(false), Forward(false), Backward(false), Left(false), Right(false), Jumping(false), Running(false), Walking(false), Crouching(false), Crawling(false), Dirty(true), Name(Name), Entity(initpos, initrot, Vector3(0.5f, 0.5f, 1.f)) {};
Player::Player(float initspeed, Vector3 initrot, Vector3 initpos, std::string Name) : Speed(initspeed), WasRunning(false), WasCrouching(false), WasCrawling(false), Forward(false), Backward(false), Left(false), Right(false), Jumping(false), Running(false), Walking(false), Crouching(false), Crawling(false), Dirty(true), Name(Name), Entity(initpos, initrot, Vector3(0.5f, 0.5f, 1.7f)) {};

void Player::ChangeRotation(float deltaYRotation, float deltaZRotation)
{
Expand Down

0 comments on commit 56a786f

Please sign in to comment.