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add player position and look packet #47

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5 changes: 5 additions & 0 deletions pkg/edition/java/proto/packet/packet_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,11 @@ var packets = []proto.Packet{
Url: "https://example.com/",
Prompt: &component.Text{Content: "Prompt"},
},
&PlayerPosAndLook{
X: 30,
Y: 20,
Z: -5,
},
&Respawn{},
&StatusRequest{},
&StatusResponse{},
Expand Down
95 changes: 95 additions & 0 deletions pkg/edition/java/proto/packet/pos-and-look.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,95 @@
package packet

import (
"go.minekube.com/gate/pkg/edition/java/proto/util"
"go.minekube.com/gate/pkg/gate/proto"
"io"
)

// PlayerPosAndLook 0x38 sets player position and look direction.
// dismisses the "loading terrain" when connecting.
// pos is absolute or relative depending on the flags
type PlayerPosAndLook struct {
X float64
Y float64
Z float64
Yaw float32
Pitch float32

// Flags is a bit field, for controlling if value is relative
// X/Y/Z/Y_ROT/X_ROT
// X: 0x01, Y: 0x02, Z: 0x04, Y_ROT 0x08, X_ROT 0x10
Flags byte

// TeleportID (varint) is the teleport identifier
// If set, should follow this up with a "TeleportConfirm"
TeleportID int
// DismountVehicle indicates player should dismount their vehicle
DismountVehicle bool
}

func (r *PlayerPosAndLook) Encode(c *proto.PacketContext, wr io.Writer) (err error) {
if err := util.WriteFloat64(wr, r.X); err != nil {
return err
}
if err := util.WriteFloat64(wr, r.Y); err != nil {
return err
}
if err := util.WriteFloat64(wr, r.Z); err != nil {
return err
}
if err := util.WriteFloat32(wr, r.Yaw); err != nil {
return err
}
if err := util.WriteFloat32(wr, r.Pitch); err != nil {
return err
}
if err := util.WriteByte(wr, r.Flags); err != nil {
return err
}
if err := util.WriteVarInt(wr, r.TeleportID); err != nil {
return err
}
if err := util.WriteBool(wr, r.DismountVehicle); err != nil {
return err
}
return nil
}

func (r *PlayerPosAndLook) Decode(c *proto.PacketContext, rd io.Reader) (err error) {
r.X, err = util.ReadFloat64(rd)
if err != nil {
return err
}
r.Y, err = util.ReadFloat64(rd)
if err != nil {
return err
}
r.Z, err = util.ReadFloat64(rd)
if err != nil {
return err
}
r.Yaw, err = util.ReadFloat32(rd)
if err != nil {
return err
}
r.Pitch, err = util.ReadFloat32(rd)
if err != nil {
return err
}
r.Flags, err = util.ReadByte(rd)
if err != nil {
return err
}
r.TeleportID, err = util.ReadVarInt(rd)
if err != nil {
return err
}
r.DismountVehicle, err = util.ReadBool(rd)
if err != nil {
return err
}
return nil
}

var _ proto.Packet = (*PlayerPosAndLook)(nil)
3 changes: 3 additions & 0 deletions pkg/edition/java/proto/state/states.go
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,9 @@ func init() {
m(0x24, version.Minecraft_1_16_2),
m(0x26, version.Minecraft_1_17),
)
Play.ClientBound.Register(&p.PlayerPosAndLook{},
m(0x38, version.Minecraft_1_17),
)
Play.ClientBound.Register(&p.Respawn{},
m(0x07, version.Minecraft_1_7_2),
m(0x33, version.Minecraft_1_9),
Expand Down