Aperture Robotics is a framework for decentralized software and real-time user interfaces which runs on any platform, including the web browser and embedded devices, with a single Go codebase. Streamlines the process of building and managing large-scale embedded linux, peer-to-peer, and robotics projects.
Most recent releases:
- CNS Flight Stack: IEEE Paper for iROS and RA-L 2022
- starpc: Protobuf streaming RPCs for TypeScript and Go.
- bifrost: configurable p2p networking engine written in Go.
- protobuf-project: code-gen based project structure for Protobuf.
- util: Concurrent data structures for Go.
SkiffOS (Arxiv) is a lightweight & robust cross-compiled Linux distribution optimized for hosting containers. It produces an identical user experience across underlying compute hardware, and supports running other distributions inside Docker containers. Supports Raspberry Pi and more single-board computers.
Contributor and listed developer for Buildroot (used in SkiffOS): created & maintain packages: batman-adv docker-cli containerd docker-engine docker-proxy go mosh rtl8821au runc tini fuse-overlayfs mbpfan tegratx2 nvidia-modprobe delve and more.
rgraphql is a version of GraphQL which delivers real-time updates to user interfaces by streaming changes over the network. The client merges together graphQL fragments from components on the page into a single session query. It then streams changes to this query to a server for data on-demand.
Interned at NASA/Jet Propulsion Laboratory during the summers of 2013-2017. Applied cell-phone processors to vision navigation for small flying robots for the Mars Helicopter Ingenuity team.
At FACEIT, I built the matchmaking infrastructure and algorithms, edge messaging (WebSocket), and the go-dota2 bot network. Originally created the FPro in-house system which later became the FACEIT Pro League (FPL). FACEIT was used to run all of Valve's DOTA 2 Open Qualifiers from 2015-2019.
D2Moddin was the first service to bring DOTA 2 Custom Games to the general public during May to June 2014. After the demand demonstrated by the service, Valve released "DOTA Reborn" with custom modes and Source 2 engine.
Other old archived projects:
- AirNet: gossip based p2p networking
- AwesomiumCE3: rendering a web browser inside CryEngine to textures.
- D2Moddin: the first DOTA 2 custom game modes platform & website.
- Dota2: C# implementation of the DOTA2 game coordinator client.
- EagleEye: an Arma 2 DayZ in-browser map of players & items
- EveFleet: real-time UI for managing EVE Online fleets
- EveWaitlist: real-time UI for managing EVE Online incursions
- Hackatron: connect teams with questions at Hackathons.
- LivingPlanet: hackathon project of a beautiful informational site.
- SubGames: a site for Twitch streamers to host Dota lobbies w/ bots.
- charlie: a dynamic networked module loader in C++
- diskutil: Go library to access raw disks on windows
- evexmap: a force-directed graph visualization of the EVE Online world.
- go-libp2p-grpc: GRPC proxying over libp2p.
- go-p2pd: a daemon for libp2p
- gogame: cross-platform games written in Go.
- grpc-bus: call GRPC services from the browser over WebSocket.
- historian-view-window-js: remote-state-stream to a browser
- inca-go: inca implementation in Go
- inca: blockchain framework for Proof of Authority
- kvgossip: gossip key/value store on top of Serf using RSA keys.
- matrixserver: peer-to-peer networking library for C#
- metric-stream: stream of time-series data to the browser.
- mutate: Go library for generating mutations in JSON.
- netproto: abstract KCP and quic into a single api in Go
- obd-reporter: report OBD data from cars to Prometheus
- objectenc-js: object encrypt for binary blobs in Js
- objectenc: object encrypt for binary blobs in Go
- objectsig-js: object signatures implemented in js
- objectsig: object signatures for binary blobs in Go
- objstore-js: object storage in js
- objstore: object storage in Go
- p2p-storageref: common storage ref to multiple locations
- pbobject-js: js implementation of pbobject
- pbobject: protobuf object wrapper and table decoder
- PlayLethalLeague: neural network to play a real-time fighting game.
- PlayLLBlaze: openAI gym for Lethal League Blaze
- pstream: packet stream for Go
- quic-channel: prototype of mesh networking with Quic channels
- webleague: a DOTA 2 in-house league system (for FPL) with bots.
- xbee-netdev: Linux TAP network interface over Xbee radios.
Note: special thanks to Gapur for the GitHub profile README.md template.