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prevent z-fighting on certain coordinates #36

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14 changes: 7 additions & 7 deletions lua/helpers.lua
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,7 @@ function drawers.spawn_visuals(pos)

local bdir = core.facedir_to_dir(node.param2)
local fdir = vector.new(-bdir.x, 0, -bdir.z)
local pos2 = vector.add(pos, vector.multiply(fdir, 0.438))
local pos2 = vector.add(pos, vector.multiply(fdir, 0.45))

local obj = core.add_entity(pos2, "drawers:visual")

Expand All @@ -123,12 +123,12 @@ function drawers.spawn_visuals(pos)

drawers.last_visual_id = 1
drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name1"))
local pos1 = vector.add(pos, vector.multiply(fdir1, 0.438))
local pos1 = vector.add(pos, vector.multiply(fdir1, 0.45))
objs[1] = core.add_entity(pos1, "drawers:visual")

drawers.last_visual_id = 2
drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name2"))
local pos2 = vector.add(pos, vector.multiply(fdir2, 0.438))
local pos2 = vector.add(pos, vector.multiply(fdir2, 0.45))
objs[2] = core.add_entity(pos2, "drawers:visual")

for i,obj in pairs(objs) do
Expand Down Expand Up @@ -169,22 +169,22 @@ function drawers.spawn_visuals(pos)

drawers.last_visual_id = 1
drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name1"))
local pos1 = vector.add(pos, vector.multiply(fdir1, 0.438))
local pos1 = vector.add(pos, vector.multiply(fdir1, 0.45))
objs[1] = core.add_entity(pos1, "drawers:visual")

drawers.last_visual_id = 2
drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name2"))
local pos2 = vector.add(pos, vector.multiply(fdir2, 0.438))
local pos2 = vector.add(pos, vector.multiply(fdir2, 0.45))
objs[2] = core.add_entity(pos2, "drawers:visual")

drawers.last_visual_id = 3
drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name3"))
local pos3 = vector.add(pos, vector.multiply(fdir3, 0.438))
local pos3 = vector.add(pos, vector.multiply(fdir3, 0.45))
objs[3] = core.add_entity(pos3, "drawers:visual")

drawers.last_visual_id = 4
drawers.last_texture = drawers.get_inv_image(core.get_meta(pos):get_string("name4"))
local pos4 = vector.add(pos, vector.multiply(fdir4, 0.438))
local pos4 = vector.add(pos, vector.multiply(fdir4, 0.45))
objs[4] = core.add_entity(pos4, "drawers:visual")


Expand Down