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Realign the rail craft recipes (#169)
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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Oblomov and Calinou committed Dec 30, 2020
1 parent ff7e850 commit ddf8b39
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -7,6 +7,13 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

## [Unreleased]

### Changed

- Refactored recipe override mechanism to avoid re-coding recipes
when we only want to change the amount produced.
- [Realigned rail recipe to the changes made in Minetest Game.](https://github.com/minetest-mods/moreblocks/pull/169)
- All rail recipes (standard, power, break) were boosted by 50%.

### Fixed

- [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168)
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112 changes: 63 additions & 49 deletions redefinitions.lua
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Expand Up @@ -5,64 +5,78 @@ Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]

-- Redefinitions of some default crafting recipes:
local modname = minetest.get_current_modname()

-- Signs: +1
minetest.clear_craft({
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'group:stick', ''},
}
})
-- Redefine some of the default crafting recipes to be more productive

minetest.clear_craft({
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', 'group:stick', ''},
-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
-- and turn it into a table that can be used to clear a craft or declare a new one
local reconstruct_internal_craft = function(recipe)
local recp = {
{ "", "", "" },
{ "", "", "" },
{ "", "", "" },
}
})
for idx, item in pairs(recipe.items) do
local row = math.ceil(idx / recipe.width)
local col = idx - (row-1)*recipe.width
recp[row][col] = item
end
return recp
end

minetest.register_craft({
output = 'default:sign_wall_steel 4',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'group:stick', ''},
}
})
-- Change the amount produced by recipe by apply func to the old amount
local change_recipe_amount = function(product, recipe, func)
local recp = reconstruct_internal_craft(recipe)

minetest.register_craft({
output = 'default:sign_wall_wood 4',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', 'group:stick', ''},
}
})
local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")

local newamount = func(oldamount)

minetest.clear_craft({
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"}
}
})
minetest.register_craft({
output = "default:paper 4",
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
}
})
-- remove old crafting recipe
local redo = { recipe = recp }
minetest.clear_craft(redo)

-- new output
redo.output = ("%s %d"):format(product, newamount)
minetest.register_craft(redo)

minetest.register_craft({
output = "default:rail 24",
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
}
minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
end

local increase_craft_production = function(product, func)
local recipes = minetest.get_all_craft_recipes(product)
for _, r in pairs(recipes) do
if r.type == "normal" or r.method == "normal" then
change_recipe_amount(product, r, func)
end
end
end

-- Increase the crafting production according to the rules from the table, which is in the form:
-- {
-- { detector, amount changing function }
-- { detector, amount changing function }
-- }
-- TODO: consider exporting this function to other mods
local increase_craft_production_table = function(map_table)
for product, _ in pairs(minetest.registered_items) do
for _, tab in pairs(map_table) do
local detector = tab[1]
local func = tab[2]
if detector(product) then
increase_craft_production(product, func)
-- only apply one boost
break
end
end
end
end

increase_craft_production_table({
{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
})

minetest.register_craft({
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