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Move default inventory draw calls to separate functions
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SmallJoker committed Aug 14, 2021
1 parent 6d123da commit 077bed9
Showing 1 changed file with 146 additions and 118 deletions.
264 changes: 146 additions & 118 deletions internal.lua
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,9 @@ end
function ui.get_per_player_formspec(player_name)
local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})

return table.copy(draw_lite_mode and ui.style_lite or ui.style_full), draw_lite_mode
local style = table.copy(draw_lite_mode and ui.style_lite or ui.style_full)
style.is_lite_mode = draw_lite_mode
return style
end

local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
Expand All @@ -41,113 +43,82 @@ local function formspec_button(ui_peruser, name, image, offset, pos, scale, labe
string.format("tooltip[%s;%s]", name, F(label or name))
end

function ui.get_formspec(player, page)

if not player then
return ""
end

local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = ui.get_per_player_formspec(player_name)

ui.current_page[player_name] = page
local pagedef = ui.pages[page]

if not pagedef then
return "" -- Invalid page name
end

local formspec = {
"formspec_version[4]",
"size["..ui_peruser.formw..","..ui_peruser.formh.."]",
pagedef.formspec_prepend and "" or "no_prepend[]",
ui.standard_background
}

local n = 5

local perplayer_formspec = ui.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)

formspec[n] = fsdata.formspec
n = n+1

local function formspec_add_filters(player, formspec, style)
local button_row = 0
local button_col = 0
local n = #formspec + 1

-- Main buttons

local filtered_inv_buttons = {}

for i, def in pairs(ui.buttons) do
if not (draw_lite_mode and def.hide_lite) then
if not (style.is_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
end

for i, def in pairs(filtered_inv_buttons) do

if draw_lite_mode and i > 4 then
if style.is_lite_mode and i > 4 then
button_row = 1
button_col = 1
end

if def.type == "image" then
local pos_x = style.main_button_x + style.btn_spc * (i - 1) - button_col * style.btn_spc * 4
local pos_y = style.main_button_y + button_row * style.btn_spc
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
ui_peruser.btn_size,ui_peruser.btn_size,
pos_x, pos_y, style.btn_size, style.btn_size,
F(def.image),
F(def.name))
formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
n = n+2
else
formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
ui_peruser.btn_size,ui_peruser.btn_size,def.image)
pos_x, pos_y, style.btn_size, style.btn_size,
def.image)
n = n+1
end
end
end
end

if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = ui_peruser.standard_inv
n = n+2
end

if fsdata.draw_item_list == false then
return table.concat(formspec, "")
end

-- Category filters
local function formspec_add_categories(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1

local categories_pos = { ui_peruser.page_x, ui_peruser.page_y-ui_peruser.btn_spc-0.5 }
local categories_scroll_pos = { ui_peruser.page_x, ui_peruser.form_header_y-(draw_lite_mode and 0 or 0.2) }
local categories_pos = {
ui_peruser.page_x,
ui_peruser.page_y-ui_peruser.btn_spc-0.5
}
local categories_scroll_pos = {
ui_peruser.page_x,
ui_peruser.form_header_y - (ui_peruser.is_lite_mode and 0 or 0.2)
}

formspec[n] = string.format("background9[%f,%f;%f,%f;%s;false;3]",
ui_peruser.page_x-0.1, categories_scroll_pos[2],
(ui_peruser.btn_spc * ui_peruser.pagecols) + 0.13, 1.4+(draw_lite_mode and 0 or 0.2),
(ui_peruser.btn_spc * ui_peruser.pagecols) + 0.13, 1.4 + (ui_peruser.is_lite_mode and 0 or 0.2),
"ui_smallbg_9_sliced.png")
n = n + 1

formspec[n] = string.format("label[%f,%f;%s]", ui_peruser.page_x, ui_peruser.form_header_y+(draw_lite_mode and 0.3 or 0.2), "Category:")
formspec[n] = string.format("label[%f,%f;%s]",
ui_peruser.page_x,
ui_peruser.form_header_y + (ui_peruser.is_lite_mode and 0.3 or 0.2), F(S("Category:")))
n = n + 1

local scroll_offset = 0
local category_count = #unified_inventory.category_list
local category_count = #ui.category_list
if category_count > ui_peruser.pagecols then
scroll_offset = unified_inventory.current_category_scroll[player_name]
scroll_offset = ui.current_category_scroll[player_name]
end

for index, category in ipairs(unified_inventory.category_list) do
for index, category in ipairs(ui.category_list) do
local column = index - scroll_offset
if column > 0 and column <= ui_peruser.pagecols then
local scale = 0.8
if unified_inventory.current_category[player_name] == category.name then
if ui.current_category[player_name] == category.name then
scale = 1
end
formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label)
Expand All @@ -164,8 +135,12 @@ function ui.get_formspec(player, page)
formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right"))
n = n + 1
end
end

local function formspec_add_search_box(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1

-- Search box
formspec[n] = "field_close_on_enter[searchbox;false]"

formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
Expand All @@ -182,7 +157,16 @@ function ui.get_formspec(player, page)
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"

n = n + 6
if ui.activefilter[player_name] ~= "" then
formspec[n+6] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_x, ui_peruser.page_y - 0.25,
F(S("Filter")), F(ui.activefilter[player_name]))
end
end

local function formspec_add_item_browser(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1

-- Controls to flip items pages

Expand All @@ -195,9 +179,9 @@ function ui.get_formspec(player, page)
{ "ui_skip_forward_icon.png", "end_list", S("Last page") },
}

if draw_lite_mode then
btnlist[5] = nil
if ui_peruser.is_lite_mode then
btnlist[2] = nil
btnlist[5] = nil
end

local bn = 0
Expand All @@ -212,69 +196,113 @@ function ui.get_formspec(player, page)
n = n + 2
end

local no_matches = S("No matching items")
if draw_lite_mode then
no_matches = S("No matches.")
end

-- Items list
if #ui.filtered_items_list[player_name] == 0 then
local no_matches = S("No matching items")
if ui_peruser.is_lite_mode then
no_matches = S("No matches.")
end

formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
else
local dir = ui.active_search_direction[player_name]
local list_index = ui.current_index[player_name]
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#ui.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = ui.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == ui.current_item[player_name] then
local cdir = ui.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
dir = "recipe"
end
else
-- Default: use active search direction by default
dir = ui.active_search_direction[player_name]
end
return
end

local button_name = "item_button_" .. dir .. "_"
.. ui.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
ui_peruser.page_x + x * ui_peruser.btn_spc,
ui_peruser.page_y + y * ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
name, button_name
)
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
button_name, minetest.formspec_escape(item.description),
item.mod_origin or "??"
)
n = n + 2
list_index = list_index + 1
local dir = ui.active_search_direction[player_name]
local list_index = ui.current_index[player_name]
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#ui.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = ui.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == ui.current_item[player_name] then
local cdir = ui.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
dir = "recipe"
end
else
-- Default: use active search direction by default
dir = ui.active_search_direction[player_name]
end

local button_name = "item_button_" .. dir .. "_"
.. ui.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
ui_peruser.page_x + x * ui_peruser.btn_spc,
ui_peruser.page_y + y * ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
name, button_name
)
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
button_name, minetest.formspec_escape(item.description),
item.mod_origin or "??"
)
n = n + 2
list_index = list_index + 1
end
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc * (draw_lite_mode and 1 or 2),
ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2,
F(S("Page")), S("@1 of @2",page2,pagemax))
end
n= n+1
formspec[n] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc * (ui_peruser.is_lite_mode and 1 or 2),
ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2,
F(S("Page")), S("@1 of @2",page2,pagemax))
end

if ui.activefilter[player_name] ~= "" then
formspec[n] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_x, ui_peruser.page_y - 0.25,
F(S("Filter")), F(ui.activefilter[player_name]))
function ui.get_formspec(player, page)

if not player then
return ""
end

local player_name = player:get_player_name()
local ui_peruser = ui.get_per_player_formspec(player_name)

ui.current_page[player_name] = page
local pagedef = ui.pages[page]

if not pagedef then
return "" -- Invalid page name
end
return table.concat(formspec, "")

local formspec = {
"formspec_version[4]",
"size["..ui_peruser.formw..","..ui_peruser.formh.."]",
pagedef.formspec_prepend and "" or "no_prepend[]",
ui.standard_background
}

local n = 5

local perplayer_formspec = ui.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)

formspec[n] = fsdata.formspec

formspec_add_filters(player, formspec, ui_peruser)
n = #formspec + 1

if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = ui_peruser.standard_inv
n = n+2
end

if fsdata.draw_item_list == false then
return table.concat(formspec, "")
end

formspec_add_categories(player, formspec, ui_peruser)
formspec_add_search_box(player, formspec, ui_peruser)
formspec_add_item_browser(player, formspec, ui_peruser)

return table.concat(formspec)
end

function ui.set_inventory_formspec(player, page)
Expand Down

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