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settingtypes.txt
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settingtypes.txt
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# This file contains all settings displayed in the settings menu.
#
# General format:
# name (Readable name) type type_args
#
# Note that the parts are separated by exactly one space
#
# `type` can be:
# - int
# - string
# - bool
# - float
# - enum
# - path
# - filepath
# - key (will be ignored in GUI, since a special key change dialog exists)
# - flags
# - noise_params_2d
# - noise_params_3d
# - v3f
#
# `type_args` can be:
# * int:
# - default
# - default min max
# * string:
# - default (if default is not specified then "" is set)
# * bool:
# - default
# * float:
# - default
# - default min max
# * enum:
# - default value1,value2,...
# * path:
# - default (if default is not specified then "" is set)
# * filepath:
# - default (if default is not specified then "" is set)
# * key:
# - default
# * flags:
# Flags are always separated by comma without spaces.
# - default possible_flags
# * noise_params_2d:
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
# - default
# * noise_params_3d:
# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
# - default
# * v3f:
# Format is (<X>, <Y>, <Z>)
# - default
#
# Comments directly above a setting are bound to this setting.
# All other comments are ignored.
#
# Comments and (Readable name) are handled by gettext.
# Comments should be complete sentences that describe the setting and possibly
# give the user additional useful insight.
# Sections are marked by a single line in the format: [Section Name]
# Sub-section are marked by adding * in front of the section name: [*Sub-section]
# Sub-sub-sections have two * etc.
# There shouldn't be too much settings per category; settings that shouldn't be
# modified by the "average user" should be in (sub-)categories called "Advanced".
[Controls]
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
enable_build_where_you_stand (Build inside player) bool false
# Player is able to fly without being affected by gravity.
# This requires the "fly" privilege on the server.
free_move (Flying) bool false
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
fast_move (Fast movement) bool false
# If enabled together with fly mode, player is able to fly through solid nodes.
# This requires the "noclip" privilege on the server.
noclip (Noclip) bool false
# Smooths camera when looking around. Also called look or mouse smoothing.
# Useful for recording videos.
cinematic (Cinematic mode) bool false
# Smooths rotation of camera. 0 to disable.
camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
# Smooths rotation of camera in cinematic mode. 0 to disable.
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
# Invert vertical mouse movement.
invert_mouse (Invert mouse) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
# If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
aux1_descends (Special key for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
always_fly_fast (Always fly and fast) bool true
# The time in seconds it takes between repeated right clicks when holding the right mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25
# Prevent digging and placing from repeating when holding the mouse buttons.
# Enable this when you dig or place too often by accident.
safe_dig_and_place (Safe digging and placing) bool false
# Enable random user input (only used for testing).
random_input (Random input) bool false
# Continuous forward movement, toggled by autoforward key.
# Press the autoforward key again or the backwards movement to disable.
continuous_forward (Continuous forward) bool false
# The length in pixels it takes for touch screen interaction to start.
touchscreen_threshold (Touch screen threshold) int 20 0 100
# (Android) Fixes the position of virtual joystick.
# If disabled, virtual joystick will center to first-touch's position.
fixed_virtual_joystick (Fixed virtual joystick) bool false
# (Android) Use virtual joystick to trigger "aux" button.
# If enabled, virtual joystick will also tap "aux" button when out of main circle.
virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
# Enable joysticks
enable_joysticks (Enable joysticks) bool false
# The identifier of the joystick to use
joystick_id (Joystick ID) int 0
# The type of joystick
joystick_type (Joystick type) enum auto auto,generic,xbox
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# Key for moving the player forward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_forward (Forward key) key KEY_KEY_W
# Key for moving the player backward.
# Will also disable autoforward, when active.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_backward (Backward key) key KEY_KEY_S
# Key for moving the player left.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_left (Left key) key KEY_KEY_A
# Key for moving the player right.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_right (Right key) key KEY_KEY_D
# Key for jumping.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_jump (Jump key) key KEY_SPACE
# Key for sneaking.
# Also used for climbing down and descending in water if aux1_descends is disabled.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_sneak (Sneak key) key KEY_LSHIFT
# Key for opening the inventory.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_special1 (Special key) key KEY_KEY_E
# Key for opening the chat window.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_chat (Chat key) key KEY_KEY_T
# Key for opening the chat window to type commands.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_cmd (Command key) key /
# Key for opening the chat window to type local commands.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_cmd_local (Command key) key .
# Key for toggling unlimited view range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_rangeselect (Range select key) key KEY_KEY_R
# Key for toggling flying.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_freemove (Fly key) key KEY_KEY_K
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_fastmove (Fast key) key KEY_KEY_J
# Key for toggling noclip mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_noclip (Noclip key) key KEY_KEY_H
# Key for selecting the next item in the hotbar.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
# Key for selecting the previous item in the hotbar.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
# Key for muting the game.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_mute (Mute key) key KEY_KEY_M
# Key for increasing the volume.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_increase_volume (Inc. volume key) key
# Key for decreasing the volume.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_decrease_volume (Dec. volume key) key
# Key for toggling autoforward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_autoforward (Automatic forwards key) key
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_cinematic (Cinematic mode key) key
# Key for toggling display of minimap.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_minimap (Minimap key) key KEY_F9
# Key for taking screenshots.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_screenshot (Screenshot) key KEY_F12
# Key for dropping the currently selected item.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_drop (Drop item key) key KEY_KEY_Q
# Key to use view zoom when possible.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_zoom (View zoom key) key KEY_KEY_Z
# Key for selecting the first hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
# Key for selecting the second hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
# Key for selecting the third hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
# Key for selecting the fourth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
# Key for selecting the fifth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
# Key for selecting the sixth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
# Key for selecting the seventh hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
# Key for selecting the eighth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
# Key for selecting the ninth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
# Key for selecting the tenth hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
# Key for selecting the 11th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot11 (Hotbar slot 11 key) key
# Key for selecting the 12th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot12 (Hotbar slot 12 key) key
# Key for selecting the 13th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot13 (Hotbar slot 13 key) key
# Key for selecting the 14th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot14 (Hotbar slot 14 key) key
# Key for selecting the 15th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot15 (Hotbar slot 15 key) key
# Key for selecting the 16th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot16 (Hotbar slot 16 key) key
# Key for selecting the 17th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot17 (Hotbar slot 17 key) key
# Key for selecting the 18th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot18 (Hotbar slot 18 key) key
# Key for selecting the 19th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot19 (Hotbar slot 19 key) key
# Key for selecting the 20th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot20 (Hotbar slot 20 key) key
# Key for selecting the 21th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot21 (Hotbar slot 21 key) key
# Key for selecting the 22th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot22 (Hotbar slot 22 key) key
# Key for selecting the 23th hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot23 (Hotbar slot 23 key) key
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1
# Key for toggling the display of the chat.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_chat (Chat toggle key) key KEY_F2
# Key for toggling the display of the large chat console.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_console (Large chat console key) key KEY_F10
# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
# Key for toggling the camera update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_update_camera (Camera update toggle key) key
# Key for toggling the display of debug info.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_debug (Debug info toggle key) key KEY_F5
# Key for toggling the display of the profiler. Used for development.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_profiler (Profiler toggle key) key KEY_F6
# Key for switching between first- and third-person camera.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_camera_mode (Toggle camera mode key) key KEY_F7
# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_increase_viewing_range_min (View range increase key) key +
# Key for decreasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_decrease_viewing_range_min (View range decrease key) key -
[Graphics]
[*In-Game]
[**Basic]
# Enable VBO
enable_vbo (VBO) bool true
# Whether to fog out the end of the visible area.
enable_fog (Fog) bool true
# Leaves style:
# - Fancy: all faces visible
# - Simple: only outer faces, if defined special_tiles are used
# - Opaque: disable transparency
leaves_style (Leaves style) enum fancy fancy,simple,opaque
# Connects glass if supported by node.
connected_glass (Connect glass) bool false
# Enable smooth lighting with simple ambient occlusion.
# Disable for speed or for different looks.
smooth_lighting (Smooth lighting) bool true
# Clouds are a client side effect.
enable_clouds (Clouds) bool true
# Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true
# Method used to highlight selected object.
node_highlighting (Node highlighting) enum box box,halo,none
# Adds particles when digging a node.
enable_particles (Digging particles) bool true
[**Filtering]
# Use mip mapping to scale textures. May slightly increase performance.
mip_map (Mipmapping) bool false
# Use anisotropic filtering when viewing at textures from an angle.
anisotropic_filter (Anisotropic filtering) bool false
# Use bilinear filtering when scaling textures.
bilinear_filter (Bilinear filtering) bool false
# Use trilinear filtering when scaling textures.
trilinear_filter (Trilinear filtering) bool false
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
texture_clean_transparent (Clean transparent textures) bool false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
texture_min_size (Minimum texture size) int 64
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Undersampling is similar to using lower screen resolution, but it applies
# to the game world only, keeping the GUI intact.
# It should give significant performance boost at the cost of less detailed image.
undersampling (Undersampling) enum 0 0,2,3,4
[**Shaders]
# Shaders allow advanced visual effects and may increase performance on some video cards.
# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
# Path to shader directory. If no path is defined, default location will be used.
shader_path (Shader path) path
[***Tone Mapping]
# Enables filmic tone mapping
tone_mapping (Filmic tone mapping) bool false
[***Bumpmapping]
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated.
# Requires shaders to be enabled.
enable_bumpmapping (Bumpmapping) bool false
# Enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping to be enabled.
generate_normalmaps (Generate normalmaps) bool false
# Strength of generated normalmaps.
normalmaps_strength (Normalmaps strength) float 0.6
# Defines sampling step of texture.
# A higher value results in smoother normal maps.
normalmaps_smooth (Normalmaps sampling) int 0 0 2
[***Parallax Occlusion]
# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
enable_parallax_occlusion (Parallax occlusion) bool false
# 0 = parallax occlusion with slope information (faster).
# 1 = relief mapping (slower, more accurate).
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
# Strength of parallax.
3d_paralax_strength (Parallax occlusion strength) float 0.025
# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
# Overall scale of parallax occlusion effect.
parallax_occlusion_scale (Parallax occlusion scale) float 0.08
# Overall bias of parallax occlusion effect, usually scale/2.
parallax_occlusion_bias (Parallax occlusion bias) float 0.04
[***Waving Nodes]
# Set to true enables waving water.
# Requires shaders to be enabled.
enable_waving_water (Waving water) bool false
water_wave_height (Waving water height) float 1.0
water_wave_length (Waving water length) float 20.0
water_wave_speed (Waving water speed) float 5.0
# Set to true enables waving leaves.
# Requires shaders to be enabled.
enable_waving_leaves (Waving leaves) bool false
# Set to true enables waving plants.
# Requires shaders to be enabled.
enable_waving_plants (Waving plants) bool false
[**Advanced]
# Arm inertia, gives a more realistic movement of
# the arm when the camera moves.
arm_inertia (Arm inertia) bool true
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60
# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
viewing_range (Viewing range) int 100 20 4000
# Camera near plane distance in nodes, between 0 and 0.5
# Most users will not need to change this.
# Increasing can reduce artifacting on weaker GPUs.
# 0.1 = Default, 0.25 = Good value for weaker tablets.
near_plane (Near plane) float 0.1 0 0.5
# Width component of the initial window size.
screen_w (Screen width) int 1024
# Height component of the initial window size.
screen_h (Screen height) int 600
# Save window size automatically when modified.
autosave_screensize (Autosave screen size) bool true
# Fullscreen mode.
fullscreen (Full screen) bool false
# Bits per pixel (aka color depth) in fullscreen mode.
fullscreen_bpp (Full screen BPP) int 24
# Vertical screen synchronization.
vsync (V-Sync) bool false
# Field of view in degrees.
fov (Field of view) int 72 45 160
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
display_gamma (Gamma) float 1.0 0.5 3.0
# Gradient of light curve at minimum light level.
lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
# Gradient of light curve at maximum light level.
lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
# Strength of light curve mid-boost.
lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
# Center of light curve mid-boost.
lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
# Spread of light curve mid-boost.
# Standard deviation of the mid-boost gaussian.
lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
# Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path
# The rendering back-end for Irrlicht.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12
# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
view_bobbing_amount (View bobbing factor) float 1.0
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
fall_bobbing_amount (Fall bobbing factor) float 0.0
# 3D support.
# Currently supported:
# - none: no 3d output.
# - anaglyph: cyan/magenta color 3d.
# - interlaced: odd/even line based polarisation screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
# - crossview: Cross-eyed 3d
# - pageflip: quadbuffer based 3d.
# Note that the interlaced mode requires shaders to be enabled.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
console_height (Console height) float 0.6 0.1 1.0
# In-game chat console background color (R,G,B).
console_color (Console color) string (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255).
console_alpha (Console alpha) int 200 0 255
# Formspec full-screen background opacity (between 0 and 255).
formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
# Formspec full-screen background color (R,G,B).
formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
# Formspec default background opacity (between 0 and 255).
formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
# Formspec default background color (R,G,B).
formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
# Selection box border color (R,G,B).
selectionbox_color (Selection box color) string (0,0,0)
# Width of the selectionbox's lines around nodes.
selectionbox_width (Selection box width) int 2 1 5
# Crosshair color (R,G,B).
crosshair_color (Crosshair color) string (255,255,255)
# Crosshair alpha (opaqueness, between 0 and 255).
crosshair_alpha (Crosshair alpha) int 255 0 255
# Maximum number of recent chat messages to show
recent_chat_messages (Recent Chat Messages) int 6 2 20
# Whether node texture animations should be desynchronized per mapblock.
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
# Modifies the size of the hudbar elements.
hud_scaling (HUD scale factor) float 1.0
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
# Delay between mesh updates on the client in ms. Increasing this will slow
# down the rate of mesh updates, thus reducing jitter on slower clients.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
# Shape of the minimap. Enabled = round, disabled = square.
minimap_shape_round (Round minimap) bool true
# True = 256
# False = 128
# Useable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
directional_colored_fog (Colored fog) bool true
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
# Enables animation of inventory items.
inventory_items_animations (Inventory items animations) bool false
# Android systems only: Tries to create inventory textures from meshes
# when no supported render was found.
inventory_image_hack (Inventory image hack) bool false
# Fraction of the visible distance at which fog starts to be rendered
fog_start (Fog start) float 0.4 0.0 0.99
# Makes all liquids opaque
opaque_water (Opaque liquids) bool false
# Textures on a node may be aligned either to the node or to the world.
# The former mode suits better things like machines, furniture, etc., while
# the latter makes stairs and microblocks fit surroundings better.
# However, as this possibility is new, thus may not be used by older servers,
# this option allows enforcing it for certain node types. Note though that
# that is considered EXPERIMENTAL and may not work properly.
world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
# World-aligned textures may be scaled to span several nodes. However,
# the server may not send the scale you want, especially if you use
# a specially-designed texture pack; with this option, the client tries
# to determine the scale automatically basing on the texture size.
# See also texture_min_size.
# Warning: this option is EXPERIMENTAL!
autoscale_mode (Autoscaling mode) enum disable disable,enable,force
# Show entity selection boxes
show_entity_selectionbox (Show entity selection boxes) bool true
[*Menus]
# Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true
# Scale gui by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
gui_scaling (GUI scaling) float 1.0
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
gui_scaling_filter (GUI scaling filter) bool false
# When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
# properly support downloading textures back from hardware.
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
# Delay showing tooltips, stated in milliseconds.
tooltip_show_delay (Tooltip delay) int 400
# Append item name to tooltip.
tooltip_append_itemname (Append item name) bool false
# Whether freetype fonts are used, requires freetype support to be compiled in.
freetype (Freetype fonts) bool true
# Path to TrueTypeFont or bitmap.
font_path (Font path) filepath fonts/liberationsans.ttf
font_size (Font size) int 16
# Font shadow offset, if 0 then shadow will not be drawn.
font_shadow (Font shadow) int 1
# Font shadow alpha (opaqueness, between 0 and 255).
font_shadow_alpha (Font shadow alpha) int 127 0 255
mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
mono_font_size (Monospace font size) int 15
# This font will be used for certain languages.
fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
fallback_font_size (Fallback font size) int 15
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
# Path to save screenshots at.
screenshot_path (Screenshot folder) path
# Format of screenshots.
screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
# Screenshot quality. Only used for JPEG format.
# 1 means worst quality; 100 means best quality.
# Use 0 for default quality.
screenshot_quality (Screenshot quality) int 0 0 100
[*Advanced]
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72
# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
enable_console (Enable console window) bool false
[Sound]
enable_sound (Sound) bool true
sound_volume (Volume) float 0.7 0.0 1.0
mute_sound (Mute sound) bool false
[Client]
[*Network]
# Address to connect to.
# Leave this blank to start a local server.
# Note that the address field in the main menu overrides this setting.
address (Server address) string
# Port to connect to (UDP).
# Note that the port field in the main menu overrides this setting.
remote_port (Remote port) int 30000 1 65535
# Save the map received by the client on disk.
enable_local_map_saving (Saving map received from server) bool false
# Enable usage of remote media server (if provided by server).
# Remote servers offer a significantly faster way to download media (e.g. textures)
# when connecting to the server.
enable_remote_media_server (Connect to external media server) bool true
# Enable Lua modding support on client.
# This support is experimental and API can change.
enable_client_modding (Client modding) bool false
# URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
max_out_chat_queue_size (Maximum size of the out chat queue) int 20
[*Advanced]
# Timeout for client to remove unused map data from memory.
client_unload_unused_data_timeout (Mapblock unload timeout) int 600
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
client_mapblock_limit (Mapblock limit) int 5000
# Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false
[Server / Singleplayer]
# Name of the server, to be displayed when players join and in the serverlist.
server_name (Server name) string Minetest server
# Description of server, to be displayed when players join and in the serverlist.
server_description (Server description) string mine here
# Domain name of server, to be displayed in the serverlist.
server_address (Server address) string game.minetest.net
# Homepage of server, to be displayed in the serverlist.
server_url (Server URL) string http://minetest.net
# Automaticaly report to the serverlist.
server_announce (Announce server) bool false
# Announce to this serverlist.
serverlist_url (Serverlist URL) string servers.minetest.net
# Remove color codes from incoming chat messages
# Use this to stop players from being able to use color in their messages
strip_color_codes (Strip color codes) bool false
[*Network]
# Network port to listen (UDP).
# This value will be overridden when starting from the main menu.
port (Server port) int 30000
# The network interface that the server listens on.
bind_address (Bind address) string
# Enable to disallow old clients from connecting.
# Older clients are compatible in the sense that they will not crash when connecting
# to new servers, but they may not support all new features that you are expecting.
strict_protocol_version_checking (Strict protocol checking) bool false
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
# Files that are not present will be fetched the usual way.
remote_media (Remote media) string
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
ipv6_server (IPv6 server) bool false
[**Advanced]
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
[*Game]
# Default game when creating a new world.
# This will be overridden when creating a world from the main menu.
default_game (Default game) string minetest
# Message of the day displayed to players connecting.
motd (Message of the day) string
# Maximum number of players that can connect simultaneously.
max_users (Maximum users) int 15
# World directory (everything in the world is stored here).
# Not needed if starting from the main menu.
map-dir (Map directory) path
# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
# Enable players getting damage and dying.
enable_damage (Damage) bool false
# Enable creative mode for new created maps.
creative_mode (Creative) bool false
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
fixed_map_seed (Fixed map seed) string
# New users need to input this password.
default_password (Default password) string
# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
default_privs (Default privileges) string interact, shout
# Privileges that players with basic_privs can grant
basic_privs (Basic privileges) string interact, shout
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
# Defines the maximal player transfer distance in blocks (0 = unlimited).
player_transfer_distance (Player transfer distance) int 0
# Whether to allow players to damage and kill each other.
enable_pvp (Player versus player) bool true
# Enable mod channels support.
enable_mod_channels (Mod channels) bool false
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string
# If enabled, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false
# If enabled, disable cheat prevention in multiplayer.
disable_anticheat (Disable anticheat) bool false
# If enabled, actions are recorded for rollback.
# This option is only read when server starts.