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Fix some outdated stuff about falling node docs
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Wuzzy2 committed Oct 23, 2022
1 parent e86d23d commit 02c293e
Showing 1 changed file with 8 additions and 1 deletion.
9 changes: 8 additions & 1 deletion doc/builtin_entities.txt
Expand Up @@ -16,9 +16,11 @@ Default behavior:
* Collides with `walkable` node
* Collides with all physical objects except players
* If the node group `float=1` is set, it also collides with liquid nodes
(nodes with `liquidtype ~= "none"`)
* When it hits a solid (=`walkable`) node, it will try to place itself as a
node, replacing the node above.
* If the falling node cannot replace the destination node, it is dropped.
* If the falling node cannot replace the destination node, it is dropped
as an item.
* If the destination node is a leveled node (`paramtype2="leveled"`) of the
same node name, the levels of both are summed.

Expand Down Expand Up @@ -57,13 +59,18 @@ Supported drawtypes:
* `airlike` (not pointable)

Other drawtypes still kinda work, but they might look weird.
If the node uses a world-aligned texture with a `scale` greater
than 1, the falling node will display the top-most, left-most
portion of that texture.

Supported `paramtype2` values:

* `wallmounted`
* `facedir`
* `4dir`
* `colorwallmounted`
* `colorfacedir`
* `color4dir`
* `color`

## Dropped item stack (`__builtin:item`)
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