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Network proto handlers/container fixes (#6334)
* Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container
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Original file line number | Diff line number | Diff line change |
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@@ -52,7 +52,7 @@ struct ClientEvent | |
//} none; | ||
struct | ||
{ | ||
u8 amount; | ||
u16 amount; | ||
} player_damage; | ||
struct | ||
{ | ||
|
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