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Fix overlays for 2D-drawn items
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fixes #11248
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sfan5 committed May 8, 2021
1 parent 7c2826c commit 2443f1e
Showing 1 changed file with 7 additions and 2 deletions.
9 changes: 7 additions & 2 deletions src/client/hud.cpp
Expand Up @@ -997,6 +997,8 @@ void drawItemStack(

const ItemDefinition &def = item.getDefinition(client->idef());

bool draw_overlay = false;

// Render as mesh if animated or no inventory image
if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
Expand Down Expand Up @@ -1089,6 +1091,8 @@ void drawItemStack(
driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
driver->setViewPort(oldViewPort);

draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty();
} else { // Otherwise just draw as 2D
video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
if (!texture)
Expand All @@ -1100,11 +1104,12 @@ void drawItemStack(
draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>({0, 0}, core::dimension2di(texture->getOriginalSize())),
clip, colors, true);

draw_overlay = true;
}

// draw the inventory_overlay
if (def.type == ITEM_NODE && def.inventory_image.empty() &&
!def.inventory_overlay.empty()) {
if (!def.inventory_overlay.empty() && draw_overlay) {
ITextureSource *tsrc = client->getTextureSource();
video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
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