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Set color of scrollbar/dropdown button symbols and checkmarks to white
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Before this patch, the symbols were rendered black on dark background.

Previous images were edited like this:

1. The colors were inverted with GIMP's “linear inversion” method.
2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”.

Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
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3 people committed Oct 27, 2023
1 parent 15c3fb7 commit 2f16227
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Showing 6 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion builtin/mainmenu/dlg_config_world.lua
Expand Up @@ -245,7 +245,7 @@ local function get_formspec(data)

return retval ..
"tablecolumns[color;tree;image,align=inline,width=1.5,0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") ..
",1=" .. core.formspec_escape(defaulttexturedir .. "checkbox_16_white.png") ..
",1=" .. core.formspec_escape(defaulttexturedir .. "checkbox_16.png") ..
",2=" .. core.formspec_escape(defaulttexturedir .. "error_icon_orange.png") ..
",3=" .. core.formspec_escape(defaulttexturedir .. "error_icon_red.png") .. ";text]" ..
"table[5.5,0.75;5.75,6;world_config_modlist;" ..
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1 change: 1 addition & 0 deletions src/client/clientlauncher.cpp
Expand Up @@ -138,6 +138,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)

guienv = m_rendering_engine->get_gui_env();
skin = guienv->getSkin();
skin->setColor(gui::EGDC_WINDOW_SYMBOL, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
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Binary file modified textures/base/pack/checkbox_16.png
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Binary file removed textures/base/pack/checkbox_16_white.png
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Binary file modified textures/base/pack/checkbox_32.png
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Binary file modified textures/base/pack/checkbox_64.png
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