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Add L-system trees as decorations (#14355)
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cx384 committed Mar 12, 2024
1 parent f07e102 commit 60810c2
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Showing 10 changed files with 125 additions and 46 deletions.
1 change: 1 addition & 0 deletions builtin/game/features.lua
Expand Up @@ -37,6 +37,7 @@ core.features = {
blocking_pointability_type = true,
dynamic_add_media_startup = true,
dynamic_add_media_filepath = true,
lsystem_decoration_type = true,
}

function core.has_feature(arg)
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16 changes: 15 additions & 1 deletion doc/lua_api.md
Expand Up @@ -4533,6 +4533,12 @@ Can specify a probability of a node randomly appearing when placed.
This decoration type is intended to be used for multi-node sized discrete
structures, such as trees, cave spikes, rocks, and so on.

`lsystem`
-----------

Generates a L-system tree at the position where the decoration is placed.
Uses the same L-system as `minetest.spawn_tree`, but is faster than using it manually.
The `treedef` field in the decoration definition is used for the tree definition.



Expand Down Expand Up @@ -5376,6 +5382,8 @@ Utilities
dynamic_add_media_startup = true,
-- dynamic_add_media supports `filename` and `filedata` parameters (5.9.0)
dynamic_add_media_filepath = true,
-- L-system decoration type (5.9.0)
lsystem_decoration_type = true,
}
```

Expand Down Expand Up @@ -10134,7 +10142,7 @@ See [Decoration types]. Used by `minetest.register_decoration`.
```lua
{
deco_type = "simple",
-- Type. "simple" or "schematic" supported
-- Type. "simple", "schematic" or "lsystem" supported

place_on = "default:dirt_with_grass",
-- Node (or list of nodes) that the decoration can be placed on
Expand Down Expand Up @@ -10287,6 +10295,12 @@ See [Decoration types]. Used by `minetest.register_decoration`.
-- Effect is inverted for "all_ceilings" decorations.
-- Ignored by 'y_min', 'y_max' and 'spawn_by' checks, which always refer
-- to the 'place_on' node.

----- L-system-type parameters

treedef = {},
-- Same as for `minetest.spawn_tree`.
-- See section [L-system trees] for more details.
}
```

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22 changes: 22 additions & 0 deletions src/mapgen/mg_decoration.cpp
Expand Up @@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include <algorithm>
#include <vector>
#include "mapgen/treegen.h"


FlagDesc flagdesc_deco[] = {
Expand Down Expand Up @@ -472,3 +473,24 @@ size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceilin

return 1;
}

///////////////////////////////////////////////////////////////////////////////
ObjDef *DecoLSystem::clone() const
{
auto def = new DecoLSystem();
Decoration::cloneTo(def);

def->tree_def = tree_def;
return def;
}


size_t DecoLSystem::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling)
{
if (!canPlaceDecoration(vm, p))
return 0;

// Make sure that tree_def can't be modified, since it is shared.
const auto &ref = *tree_def;
return treegen::make_ltree(*vm, p, m_ndef, ref);
}
14 changes: 9 additions & 5 deletions src/mapgen/mg_decoration.h
Expand Up @@ -31,6 +31,7 @@ class Mapgen;
class MMVManip;
class PcgRandom;
class Schematic;
namespace treegen { struct TreeDef; }

enum DecorationType {
DECO_SIMPLE,
Expand Down Expand Up @@ -112,12 +113,15 @@ class DecoSchematic : public Decoration {
};


/*
class DecoLSystem : public Decoration {
public:
virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
ObjDef *clone() const;

virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);

// In case it gets cloned it uses the same tree def.
std::shared_ptr<treegen::TreeDef> tree_def;
};
*/


class DecorationManager : public ObjDefManager {
Expand All @@ -139,8 +143,8 @@ class DecorationManager : public ObjDefManager {
return new DecoSimple;
case DECO_SCHEMATIC:
return new DecoSchematic;
//case DECO_LSYSTEM:
// return new DecoLSystem;
case DECO_LSYSTEM:
return new DecoLSystem;
default:
return NULL;
}
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10 changes: 10 additions & 0 deletions src/mapgen/treegen.cpp
Expand Up @@ -32,6 +32,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
namespace treegen
{

void TreeDef::resolveNodeNames()
{
getIdFromNrBacklog(&trunknode.param0, "", CONTENT_IGNORE);
getIdFromNrBacklog(&leavesnode.param0, "", CONTENT_IGNORE);
if (leaves2_chance)
getIdFromNrBacklog(&leaves2node.param0, "", CONTENT_IGNORE);
if (fruit_chance)
getIdFromNrBacklog(&fruitnode.param0, "", CONTENT_IGNORE);
}

void make_tree(MMVManip &vmanip, v3s16 p0, bool is_apple_tree,
const NodeDefManager *ndef, s32 seed)
{
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4 changes: 3 additions & 1 deletion src/mapgen/treegen.h
Expand Up @@ -35,7 +35,9 @@ namespace treegen {
UNBALANCED_BRACKETS
};

struct TreeDef {
struct TreeDef : public NodeResolver {
virtual void resolveNodeNames();

std::string initial_axiom;
std::string rules_a;
std::string rules_b;
Expand Down
46 changes: 46 additions & 0 deletions src/script/common/c_content.cpp
Expand Up @@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "debug.h" // For FATAL_ERROR
#include <SColor.h>
#include <json/json.h>
#include "mapgen/treegen.h"

struct EnumString es_TileAnimationType[] =
{
Expand Down Expand Up @@ -2006,6 +2007,51 @@ void push_noiseparams(lua_State *L, NoiseParams *np)
lua_setfield(L, -2, "spread");
}

bool read_tree_def(lua_State *L, int idx, const NodeDefManager *ndef,
treegen::TreeDef &tree_def)
{
std::string trunk, leaves, fruit;
if (!lua_istable(L, idx))
return false;

getstringfield(L, idx, "axiom", tree_def.initial_axiom);
getstringfield(L, idx, "rules_a", tree_def.rules_a);
getstringfield(L, idx, "rules_b", tree_def.rules_b);
getstringfield(L, idx, "rules_c", tree_def.rules_c);
getstringfield(L, idx, "rules_d", tree_def.rules_d);
getstringfield(L, idx, "trunk", trunk);
tree_def.m_nodenames.push_back(trunk);
getstringfield(L, idx, "leaves", leaves);
tree_def.m_nodenames.push_back(leaves);
tree_def.leaves2_chance = 0;
getstringfield(L, idx, "leaves2", leaves);
if (!leaves.empty()) {
getintfield(L, idx, "leaves2_chance", tree_def.leaves2_chance);
if (tree_def.leaves2_chance)
tree_def.m_nodenames.push_back(leaves);
}
getintfield(L, idx, "angle", tree_def.angle);
getintfield(L, idx, "iterations", tree_def.iterations);
if (!getintfield(L, idx, "random_level", tree_def.iterations_random_level))
tree_def.iterations_random_level = 0;
getstringfield(L, idx, "trunk_type", tree_def.trunk_type);
getboolfield(L, idx, "thin_branches", tree_def.thin_branches);
tree_def.fruit_chance = 0;
getstringfield(L, idx, "fruit", fruit);
if (!fruit.empty()) {
getintfield(L, idx, "fruit_chance", tree_def.fruit_chance);
if (tree_def.fruit_chance)
tree_def.m_nodenames.push_back(fruit);
}
tree_def.explicit_seed = getintfield(L, idx, "seed", tree_def.seed);

// Resolves the node IDs for trunk, leaves, leaves2 and fruit at runtime,
// when tree_def.resolveNodeNames will be called.
ndef->pendNodeResolve(&tree_def);

return true;
}

/******************************************************************************/
// Returns depth of json value tree
static int push_json_value_getdepth(const Json::Value &value)
Expand Down
5 changes: 5 additions & 0 deletions src/script/common/c_content.h
Expand Up @@ -70,6 +70,7 @@ struct NoiseParams;
class Schematic;
class ServerActiveObject;
struct collisionMoveResult;
namespace treegen { struct TreeDef; }

extern struct EnumString es_TileAnimationType[];

Expand Down Expand Up @@ -189,6 +190,10 @@ bool read_noiseparams (lua_State *L, int index,
NoiseParams *np);
void push_noiseparams (lua_State *L, NoiseParams *np);

bool read_tree_def (lua_State *L, int idx,
const NodeDefManager *ndef,
treegen::TreeDef &tree_def);

void luaentity_get (lua_State *L,u16 id);

bool push_json_value (lua_State *L,
Expand Down
39 changes: 0 additions & 39 deletions src/script/lua_api/l_env.cpp
Expand Up @@ -1331,45 +1331,6 @@ int ModApiEnv::l_find_path(lua_State *L)
return 0;
}

static bool read_tree_def(lua_State *L, int idx,
const NodeDefManager *ndef, treegen::TreeDef &tree_def)
{
std::string trunk, leaves, fruit;
if (!lua_istable(L, idx))
return false;

getstringfield(L, idx, "axiom", tree_def.initial_axiom);
getstringfield(L, idx, "rules_a", tree_def.rules_a);
getstringfield(L, idx, "rules_b", tree_def.rules_b);
getstringfield(L, idx, "rules_c", tree_def.rules_c);
getstringfield(L, idx, "rules_d", tree_def.rules_d);
getstringfield(L, idx, "trunk", trunk);
tree_def.trunknode = ndef->getId(trunk);
getstringfield(L, idx, "leaves", leaves);
tree_def.leavesnode = ndef->getId(leaves);
tree_def.leaves2_chance = 0;
getstringfield(L, idx, "leaves2", leaves);
if (!leaves.empty()) {
tree_def.leaves2node = ndef->getId(leaves);
getintfield(L, idx, "leaves2_chance", tree_def.leaves2_chance);
}
getintfield(L, idx, "angle", tree_def.angle);
getintfield(L, idx, "iterations", tree_def.iterations);
if (!getintfield(L, idx, "random_level", tree_def.iterations_random_level))
tree_def.iterations_random_level = 0;
getstringfield(L, idx, "trunk_type", tree_def.trunk_type);
getboolfield(L, idx, "thin_branches", tree_def.thin_branches);
tree_def.fruit_chance = 0;
getstringfield(L, idx, "fruit", fruit);
if (!fruit.empty()) {
tree_def.fruitnode = ndef->getId(fruit);
getintfield(L, idx, "fruit_chance", tree_def.fruit_chance);
}
tree_def.explicit_seed = getintfield(L, idx, "seed", tree_def.seed);

return true;
}

// spawn_tree(pos, treedef)
int ModApiEnv::l_spawn_tree(lua_State *L)
{
Expand Down
14 changes: 14 additions & 0 deletions src/script/lua_api/l_mapgen.cpp
Expand Up @@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen/mg_schematic.h"
#include "mapgen/mapgen_v5.h"
#include "mapgen/mapgen_v7.h"
#include "mapgen/treegen.h"
#include "filesys.h"
#include "settings.h"
#include "log.h"
Expand Down Expand Up @@ -110,6 +111,7 @@ bool read_schematic_def(lua_State *L, int index,

bool read_deco_simple(lua_State *L, DecoSimple *deco);
bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic *deco);
bool read_deco_lsystem(lua_State *L, const NodeDefManager *ndef, DecoLSystem *deco);


///////////////////////////////////////////////////////////////////////////////
Expand Down Expand Up @@ -1226,6 +1228,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
success = read_deco_schematic(L, schemmgr, (DecoSchematic *)deco);
break;
case DECO_LSYSTEM:
success = read_deco_lsystem(L, ndef, (DecoLSystem *)deco);
break;
}

Expand Down Expand Up @@ -1308,6 +1311,17 @@ bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic
return schem != NULL;
}

bool read_deco_lsystem(lua_State *L, const NodeDefManager *ndef, DecoLSystem *deco)
{
deco->tree_def = std::make_shared<treegen::TreeDef>();

lua_getfield(L, 1, "treedef");
bool has_def = read_tree_def(L, -1, ndef, *(deco->tree_def));
lua_pop(L, 1);

return has_def;
}


// register_ore({lots of stuff})
int ModApiMapgen::l_register_ore(lua_State *L)
Expand Down

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