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@@ -1897,14 +1897,23 @@ examples. |
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* deprecated: `invsize[<W>,<H>;]` |
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#### `position[<X>,<Y>]` |
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* Define the position of the formspec |
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* A value between 0.0 and 1.0 represents a position inside the screen |
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* The default value is the center of the screen (0.5, 0.5) |
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* Must be used after `size` element. |
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* Defines the position on the game window of the formspec's `anchor` point. |
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* For X and Y, 0.0 and 1.0 represent opposite edges of the game window, for example: |
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* [0.0, 0.0] sets the position to the top left corner of the game window. |
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* [1.0, 1.0] sets the position to the bottom right of the game window. |
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* Defaults to the center of the game window [0.5, 0.5]. |
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#### `anchor[<X>,<Y>]` |
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* Define the anchor of the formspec |
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* A value between 0.0 and 1.0 represents an anchor inside the formspec |
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* The default value is the center of the formspec (0.5, 0.5) |
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* Must be used after both `size` and `position` (if present) elements. |
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* Defines the location of the anchor point within the formspec. |
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* For X and Y, 0.0 and 1.0 represent opposite edges of the formspec, for example: |
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* [0.0, 1.0] sets the anchor to the bottom left corner of the formspec. |
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* [1.0, 0.0] sets the anchor to the top right of the formspec. |
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* Defaults to the center of the formspec [0.5, 0.5]. |
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* `position` and `anchor` elements need suitable values to avoid a formspec |
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extending off the game window due to particular game window sizes. |
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#### `container[<X>,<Y>]` |
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* Start of a container block, moves all physical elements in the container by (X, Y) |
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@@ -5277,6 +5286,10 @@ Note that in params, use of symbols is as follows: |
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-- ^ Uses texture (string) |
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playername = "singleplayer" |
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-- ^ Playername is optional, if specified spawns particle only on the player's client |
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animation = {Tile Animation definition}, |
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-- ^ optional, specifies how to animate the particle texture |
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glow = 0 |
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-- ^ optional, specify particle self-luminescence in darkness |
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} |
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### `HTTPRequest` definition (`HTTPApiTable.fetch_async`, `HTTPApiTable.fetch_async`) |
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