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Settings GUI: Move shadow presets to Shaders, remove Most Used (#13713)
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Original file line number | Diff line number | Diff line change |
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--Minetest | ||
--Copyright (C) 2021-2 x2048 | ||
--Copyright (C) 2022-3 rubenwardy | ||
-- | ||
--This program is free software; you can redistribute it and/or modify | ||
--it under the terms of the GNU Lesser General Public License as published by | ||
--the Free Software Foundation; either version 2.1 of the License, or | ||
--(at your option) any later version. | ||
-- | ||
--This program is distributed in the hope that it will be useful, | ||
--but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
--GNU Lesser General Public License for more details. | ||
-- | ||
--You should have received a copy of the GNU Lesser General Public License along | ||
--with this program; if not, write to the Free Software Foundation, Inc., | ||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
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local shadow_levels_labels = { | ||
fgettext("Disabled"), | ||
fgettext("Very Low"), | ||
fgettext("Low"), | ||
fgettext("Medium"), | ||
fgettext("High"), | ||
fgettext("Very High"), | ||
fgettext("Custom"), | ||
} | ||
local PRESET_DISABLED = 1 | ||
local PRESET_CUSTOM = #shadow_levels_labels | ||
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-- max distance, texture size, texture_32bit, filters, map color | ||
local shadow_presets = { | ||
[2] = { 62, 512, true, 0, false }, | ||
[3] = { 93, 1024, true, 0, false }, | ||
[4] = { 140, 2048, true, 1, false }, | ||
[5] = { 210, 4096, true, 2, true }, | ||
[6] = { 300, 8192, true, 2, true }, | ||
} | ||
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local function detect_mapping_idx() | ||
if not core.settings:get_bool("enable_dynamic_shadows", false) then | ||
return PRESET_DISABLED | ||
end | ||
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local shadow_map_max_distance = tonumber(core.settings:get("shadow_map_max_distance")) | ||
local shadow_map_texture_size = tonumber(core.settings:get("shadow_map_texture_size")) | ||
local shadow_map_texture_32bit = core.settings:get_bool("shadow_map_texture_32bit", false) | ||
local shadow_filters = tonumber(core.settings:get("shadow_filters")) | ||
local shadow_map_color = core.settings:get_bool("shadow_map_color", false) | ||
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for i = 2, 6 do | ||
local preset = shadow_presets[i] | ||
if preset[1] == shadow_map_max_distance and | ||
preset[2] == shadow_map_texture_size and | ||
preset[3] == shadow_map_texture_32bit and | ||
preset[4] == shadow_filters and | ||
preset[5] == shadow_map_color then | ||
return i | ||
end | ||
end | ||
return PRESET_CUSTOM | ||
end | ||
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local function apply_preset(preset) | ||
if preset then | ||
core.settings:set_bool("enable_dynamic_shadows", true) | ||
core.settings:set("shadow_map_max_distance", preset[1]) | ||
core.settings:set("shadow_map_texture_size", preset[2]) | ||
core.settings:set_bool("shadow_map_texture_32bit", preset[3]) | ||
core.settings:set("shadow_filters", preset[4]) | ||
core.settings:set_bool("shadow_map_color", preset[5]) | ||
else | ||
core.settings:set_bool("enable_dynamic_shadows", false) | ||
end | ||
end | ||
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return { | ||
query_text = "Shadows", | ||
requires = { | ||
shaders = true, | ||
opengl = true, | ||
}, | ||
get_formspec = function(self, avail_w) | ||
local labels = table.copy(shadow_levels_labels) | ||
local idx = detect_mapping_idx() | ||
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-- Remove "custom" if not already selected | ||
if idx ~= PRESET_CUSTOM then | ||
table.remove(labels, PRESET_CUSTOM) | ||
end | ||
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local fs = | ||
"label[0,0.2;" .. fgettext("Dynamic shadows") .. "]" .. | ||
"dropdown[0,0.4;3,0.8;dd_shadows;" .. table.concat(labels, ",") .. ";" .. idx .. ";true]" .. | ||
"label[0,1.5;" .. core.colorize("#bbb", fgettext("(The game will need to enable shadows as well)")) .. "]" | ||
return fs, 1.8 | ||
end, | ||
on_submit = function(self, fields) | ||
if fields.dd_shadows then | ||
local old_shadow_level_idx = detect_mapping_idx() | ||
local shadow_level_idx = tonumber(fields.dd_shadows) | ||
if shadow_level_idx == nil or shadow_level_idx == old_shadow_level_idx then | ||
return false | ||
end | ||
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if shadow_level_idx == PRESET_CUSTOM then | ||
core.settings:set_bool("enable_dynamic_shadows", true) | ||
return true | ||
end | ||
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local preset = shadow_presets[shadow_level_idx] | ||
apply_preset(preset) | ||
return true | ||
end | ||
end, | ||
} |
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