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Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#…
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…12232)

 Keep code and use version check instead, for backwards compatibility
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paradust7 committed Apr 28, 2022
1 parent 7f4fc6f commit 7e18a1f
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Showing 2 changed files with 7 additions and 0 deletions.
5 changes: 5 additions & 0 deletions src/client/game.cpp
Expand Up @@ -907,7 +907,10 @@ class Game {

bool m_does_lost_focus_pause_game = false;

#if IRRLICHT_VERSION_MT_REVISION < 5
int m_reset_HW_buffer_counter = 0;
#endif

#ifdef HAVE_TOUCHSCREENGUI
bool m_cache_hold_aux1;
#endif
Expand Down Expand Up @@ -3990,6 +3993,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
==================== End scene ====================
*/
#if IRRLICHT_VERSION_MT_REVISION < 5
if (++m_reset_HW_buffer_counter > 500) {
/*
Periodically remove all mesh HW buffers.
Expand All @@ -4011,6 +4015,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
driver->removeAllHardwareBuffers();
m_reset_HW_buffer_counter = 0;
}
#endif

driver->endScene();

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2 changes: 2 additions & 0 deletions src/client/mapblock_mesh.cpp
Expand Up @@ -1390,12 +1390,14 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
MapBlockMesh::~MapBlockMesh()
{
for (scene::IMesh *m : m_mesh) {
#if IRRLICHT_VERSION_MT_REVISION < 5
if (m_enable_vbo) {
for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
scene::IMeshBuffer *buf = m->getMeshBuffer(i);
RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
}
}
#endif
m->drop();
}
delete m_minimap_mapblock;
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