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Ensure deterministic client occlusion culling and minor improvements (#…
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…14212)

* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
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lhofhansl committed Jan 7, 2024
1 parent 8db4ba9 commit bd42cc2
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Showing 4 changed files with 12 additions and 11 deletions.
2 changes: 1 addition & 1 deletion builtin/settingtypes.txt
Expand Up @@ -2103,7 +2103,7 @@ server_side_occlusion_culling (Server-side occlusion culling) bool true
# rendering glitches (missing blocks).
# This is especially useful for very large viewing range (upwards of 500).
# Stated in MapBlocks (16 nodes).
block_cull_optimize_distance (Block cull optimize distance) int 20 2 2047
block_cull_optimize_distance (Block cull optimize distance) int 25 2 2047

[**Mapgen]

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2 changes: 1 addition & 1 deletion src/defaultsettings.cpp
Expand Up @@ -397,7 +397,7 @@ void set_default_settings()
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_block_send_distance", "12");
settings->setDefault("block_send_optimize_distance", "4");
settings->setDefault("block_cull_optimize_distance", "20");
settings->setDefault("block_cull_optimize_distance", "25");
settings->setDefault("server_side_occlusion_culling", "true");
settings->setDefault("csm_restriction_flags", "62");
settings->setDefault("csm_restriction_noderange", "0");
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15 changes: 8 additions & 7 deletions src/map.cpp
Expand Up @@ -1193,13 +1193,14 @@ bool Map::isBlockOccluded(v3s16 pos_relative, v3s16 cam_pos_nodes, bool simple_c
// this is a HACK, we should think of a more precise algorithm
u32 needed_count = 2;

v3s16 random_point(myrand_range(-bs2, bs2), myrand_range(-bs2, bs2), myrand_range(-bs2, bs2));
if (!isOccluded(cam_pos_nodes, pos_blockcenter + random_point, step, stepfac,
start_offset, end_offset, needed_count))
return false;

if (simple_check)
return true;
// This should be only used in server occlusion cullung.
// The client recalculates the complete drawlist periodically,
// and random sampling could lead to visible flicker.
if (simple_check) {
v3s16 random_point(myrand_range(-bs2, bs2), myrand_range(-bs2, bs2), myrand_range(-bs2, bs2));
return isOccluded(cam_pos_nodes, pos_blockcenter + random_point, step, stepfac,
start_offset, end_offset, 1);
}

// Additional occlusion check, see comments in that function
v3s16 check;
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4 changes: 2 additions & 2 deletions src/map.h
Expand Up @@ -305,9 +305,9 @@ class Map /*: public NodeContainer*/
}
}

bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes, bool simple_check = false)
bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes)
{
return isBlockOccluded(block->getPosRelative(), cam_pos_nodes, simple_check);
return isBlockOccluded(block->getPosRelative(), cam_pos_nodes, false);
}
bool isBlockOccluded(v3s16 pos_relative, v3s16 cam_pos_nodes, bool simple_check = false);

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