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[CSM] Add function to get player privileges (#5933)
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* [CSM] Add function to get player privileges + move related help functions to common

* Added @Zeno- const
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red-001 authored and nerzhul committed Jun 7, 2017
1 parent 6c55874 commit c91a8c7
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Showing 7 changed files with 56 additions and 25 deletions.
25 changes: 25 additions & 0 deletions builtin/common/misc_helpers.lua
Expand Up @@ -723,3 +723,28 @@ function core.pointed_thing_to_face_pos(placer, pointed_thing)
end
return fine_pos
end

function core.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
local privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end

function core.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
local list = {}
for priv, bool in pairs(privs) do
if bool then
list[#list + 1] = priv
end
end
return table.concat(list, delim)
end

assert(core.string_to_privs("a,b").b == true)
assert(core.privs_to_string({a=true,b=true}) == "a,b")
25 changes: 0 additions & 25 deletions builtin/game/auth.lua
Expand Up @@ -4,31 +4,6 @@
-- Authentication handler
--

function core.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
local privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end

function core.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
local list = {}
for priv, bool in pairs(privs) do
if bool then
list[#list + 1] = priv
end
end
return table.concat(list, delim)
end

assert(core.string_to_privs("a,b").b == true)
assert(core.privs_to_string({a=true,b=true}) == "a,b")

core.auth_file_path = core.get_worldpath().."/auth.txt"
core.auth_table = {}

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6 changes: 6 additions & 0 deletions clientmods/preview/init.lua
Expand Up @@ -150,3 +150,9 @@ core.register_on_punchnode(function(pos, node)
return false
end)
core.register_chatcommand("privs", {
func = function(param)
return true, core.privs_to_string(minetest.get_privilege_list())
end,
})
7 changes: 7 additions & 0 deletions doc/client_lua_api.md
Expand Up @@ -730,6 +730,13 @@ Call these functions only at load time!
* `minetest.localplayer`
* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.

### Privileges
* `minetest.get_privilege_list()`
* Returns a list of privileges the currect player has in the format `{priv1=true,...}`
* `minetest.string_to_privs(str)`: returns `{priv1=true,...}`
* `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."`
* Convert between two privilege representations

### Client Environment
* `minetest.get_player_names()`
* Returns list of player names on server
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3 changes: 3 additions & 0 deletions src/client.h
Expand Up @@ -416,6 +416,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
bool checkPrivilege(const std::string &priv) const
{ return (m_privileges.count(priv) != 0); }

const std::unordered_set<std::string> &getPrivilegeList() const
{ return m_privileges; }

bool getChatMessage(std::wstring &message);
void typeChatMessage(const std::wstring& message);

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11 changes: 11 additions & 0 deletions src/script/lua_api/l_client.cpp
Expand Up @@ -329,6 +329,16 @@ int ModApiClient::l_take_screenshot(lua_State *L)
return 0;
}

int ModApiClient::l_get_privilege_list(lua_State *L)
{
const Client *client = getClient(L);
lua_newtable(L);
for (const std::string &priv : client->getPrivilegeList()) {
lua_pushboolean(L, true);
lua_setfield(L, -2, priv.c_str());
}
return 1;
}
void ModApiClient::Initialize(lua_State *L, int top)
{
API_FCT(get_current_modname);
Expand All @@ -353,4 +363,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_item_def);
API_FCT(get_node_def);
API_FCT(take_screenshot);
API_FCT(get_privilege_list);
}
4 changes: 4 additions & 0 deletions src/script/lua_api/l_client.h
Expand Up @@ -89,8 +89,12 @@ class ModApiClient : public ModApiBase
// get_node_def(nodename)
static int l_get_node_def(lua_State *L);

// take_screenshot()
static int l_take_screenshot(lua_State *L);

// get_privilege_list()
static int l_get_privilege_list(lua_State *L);

public:
static void Initialize(lua_State *L, int top);
};
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