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/* | ||
Minetest | ||
Copyright (C) 2024 SFENCE, <sfence.software@gmail.com> | ||
This program is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU Lesser General Public License as published by | ||
the Free Software Foundation; either version 2.1 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public License along | ||
with this program; if not, write to the Free Software Foundation, Inc., | ||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
*/ | ||
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#pragma once | ||
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#include "gameparams.h" | ||
#include "clientauth.h" | ||
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// Information processed by main menu | ||
struct ClientGameStartData : GameParams | ||
{ | ||
ClientGameStartData(const GameStartData &start_data): | ||
GameParams(start_data), | ||
name(start_data.name), | ||
address(start_data.address), | ||
local_server(start_data.local_server), | ||
allow_login_or_register(start_data.allow_login_or_register), | ||
world_spec(start_data.world_spec) | ||
{ | ||
} | ||
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bool isSinglePlayer() const { return address.empty() && !local_server; } | ||
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std::string name; | ||
ClientAuth auth; | ||
std::string address; | ||
bool local_server; | ||
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ELoginRegister allow_login_or_register = ELoginRegister::Any; | ||
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// "world_path" must be kept in sync! | ||
WorldSpec world_spec; | ||
}; |
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