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shutdown when requested from lua in singleplayer too

Before, minetest.request_shutdown didn't shut down
singleplayer instances or server instances from the server tab.

This commit fixes this. Fixes #3489.
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est31 committed Dec 26, 2015
1 parent 8a46c5d commit e2d54c9f9275e4f77ec33be8054621d42945f7a4
Showing with 3 additions and 1 deletion.
  1. +3 −1 src/game.cpp
@@ -1816,7 +1816,9 @@ void Game::run()
&& client->checkPrivilege("fast");
#endif

while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
while (device->run()
&& !(*kill || g_gamecallback->shutdown_requested
|| server->getShutdownRequested())) {

/* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime()

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