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Fix flowing liquid spacing; water and lava next to each other will gl…
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…itch a bit but it isn't as bad as this was
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celeron55 committed Nov 3, 2011
1 parent 1469196 commit f599533
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/content_mapblock.cpp
Expand Up @@ -593,10 +593,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,

// Do this to not cause glitches when two liquids are
// side-by-side
if(neighbor_is_same_liquid == false){
/*if(neighbor_is_same_liquid == false){
vertices[j].Pos.X *= 0.98;
vertices[j].Pos.Z *= 0.98;
}
}*/

vertices[j].Pos += intToFloat(p + blockpos_nodes, BS);
}
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