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Revert "Use our GUIButton in touchscreengui"
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This reverts commit f7f3aaf.
Fixes #13743.
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Desour committed Aug 24, 2023
1 parent aea9242 commit f98726c
Showing 1 changed file with 5 additions and 7 deletions.
12 changes: 5 additions & 7 deletions src/gui/touchscreengui.cpp
Expand Up @@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/keycode.h"
#include "client/renderingengine.h"
#include "util/numeric.h"
#include "guiButton.h"

#include <iostream>
#include <algorithm>
Expand Down Expand Up @@ -154,8 +153,8 @@ void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,

rect<int> starter_rect = rect<s32>(UpperLeft.X, UpperLeft.Y, LowerRight.X, LowerRight.Y);

IGUIButton *starter_gui_button = GUIButton::addButton(m_guienv, starter_rect,
m_texturesource, nullptr, button_id, L"", nullptr);
IGUIButton *starter_gui_button = m_guienv->addButton(starter_rect, nullptr,
button_id, L"", nullptr);

m_starter.gui_button = starter_gui_button;
m_starter.gui_button->grab();
Expand Down Expand Up @@ -239,8 +238,8 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *
current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y, y_end);
}

IGUIButton *btn_gui_button = GUIButton::addButton(m_guienv, current_button,
m_texturesource, nullptr, button_id, caption, nullptr);
IGUIButton *btn_gui_button = m_guienv->addButton(current_button, nullptr, button_id,
caption, nullptr);

std::shared_ptr<button_info> btn(new button_info);
btn->gui_button = btn_gui_button;
Expand Down Expand Up @@ -414,8 +413,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
const std::wstring &caption, bool immediate_release, float repeat_delay)
{
IGUIButton *btn_gui_button = GUIButton::addButton(m_guienv, button_rect,
m_texturesource, nullptr, id, caption.c_str());
IGUIButton *btn_gui_button = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());

button_info *btn = &m_buttons[id];
btn->gui_button = btn_gui_button;
Expand Down

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