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Use Irrlicht's mesh cache for animated meshes.
Fixes #6676. Allow animated meshes to be cached in Irrlicht's builtin mesh cache. Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
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Just going to say this here, but these last few commits by you, @lhofhansl, have really made the performance of the game better when it comes to entities. I tried the nssm mod on both the current stable version of Minetest and on the version with this commit; it is like night and day how much better this is. On the stable version, I get drops in FPS every couple of seconds with like 30 mobs spawned, with this though, I don't notice anything, even with more mobs > 30.
0.5.0 is going to really improve this game.