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VanessaE reported her server not starting up because it had left (presumably empty) *.~mt files in the player directory, because the disk was full. This implies two problems:
If safeWriteToFile() fails to write a file, it doesn't remove the .~mt file. It should.
The player loading code tries to open .~mt files, which it shouldn't do.
The text was updated successfully, but these errors were encountered:
VanessaE reported her server not starting up because it had left (presumably empty) *.~mt files in the player directory, because the disk was full. This implies two problems:
The text was updated successfully, but these errors were encountered: