Decrease sneak margin to combat phasing through thin walls #13607
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Fixes #13527
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
I understand that this margin is necessary to prevent players from sneaking off of nodes; however, a value of 0.05 still appears sufficient to prevent this, even at high velocities and low FPS settings.
To do
This PR is Ready for Review.
How to test
While on the interior side of a 1/16th-node-thick wall, press the player against it, and try to sneak through.