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Decrease sneak margin to combat phasing through thin walls #13607

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Jul 17, 2023
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2 changes: 1 addition & 1 deletion src/client/localplayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
const v3f &sneak_max)
{
// Acceptable distance to node center
constexpr f32 allowed_range = (0.5f + 0.1f) * BS;
constexpr f32 allowed_range = (0.5f + 0.05f) * BS;
static const v3s16 dir9_center[9] = {
v3s16( 0, 0, 0),
v3s16( 1, 0, 0),
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