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Crosshair not visible in latest master 2d8e4df #14520
Comments
maybe related to #14501 |
Oh no, the crosshair size is probably being std::floor'ed to zero. Should be an easy fix. |
hud_scaling = 2 hud_scaling = 1 |
hud_scaling = 1.51 this is a workaround which makes the HUD acceptable and the crosshair visible |
Does grorp@79ad421 work as expected? |
yes, looks good with hud_scaling = 1 and hud_scaling not set at all |
Minetest version
Irrlicht device
OSX
Operating system and version
MacOS 14.3.1
CPU model
apple silicon m1pro arm64
GPU model
apple silicon m1pro arm64
Active renderer
OpenGL 2.1
Summary
Crosshair is no longer visible since a few commits - HUD is visible
affected Minetest 5.9.0-dev-2d8e4df (OSX)
not affected:
Minetest 5.8.0 (OSX)
Using Irrlicht 1.9.0mt13
Using LuaJIT 2.1.1700008891
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
Steps to reproduce
start minetest
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