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Occasionally, the game will detect that there are a large number of objects in a given spot and will act to delete them. Usually, it drops this warning into the chat window:
ERROR[ServerThread]: suspiciously large amount of objects detected: A in (X,Y,Z); removing all of them.
(for various values of A, X, Y and Z of course).
Jin_xi's paintings mod makes use of nodeboxes to create low-resolution node-sized pixel art. When placed in the world, such a painting triggers this error, even though they were deliberately placed.
I'd like to suggest either increasing the limit to perhaps 300, or limiting the detection routine only to dropped items/entities. Otherwise, a placed painting will be deleted by the game at some point.
The text was updated successfully, but these errors were encountered:
Occasionally, the game will detect that there are a large number of objects in a given spot and will act to delete them. Usually, it drops this warning into the chat window:
ERROR[ServerThread]: suspiciously large amount of objects detected: A in (X,Y,Z); removing all of them.
(for various values of A, X, Y and Z of course).
Jin_xi's paintings mod makes use of nodeboxes to create low-resolution node-sized pixel art. When placed in the world, such a painting triggers this error, even though they were deliberately placed.
I'd like to suggest either increasing the limit to perhaps 300, or limiting the detection routine only to dropped items/entities. Otherwise, a placed painting will be deleted by the game at some point.
The text was updated successfully, but these errors were encountered: