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Lighting bug with light-emitting liquids #2823
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Can't reproduce. Are you sure its not the fault of being in a cave which has its own lightning? But yes, there are some bugs with lightning I agree. |
Perhaps its because its at a mapblock border? your z coordinate sais 47.7. 48 == 16 * 3 |
Yes, I can confirm it at a mapblock border |
Also, its a server bug, not in client prediction. Its still there at re-login. |
I've thought it was an easy bug, seems it needs more work, removing it from the milestone as its not critical. |
I had a similar bug in the older versions of minetest, but instead of staying light, it was strangely dark once lava disappeared. |
I can confirm the bug is still present. |
Reminds me of this: ecb024a I can confirm that this happens in current master. |
UpdateLighting has issues, this may be another one. |
Yes, if you are interested to see it, go to "No rules" server, I asked admin not to fix it yet. I also had this bug randomly when I dealt with huge amounts of lava. |
Maybe fixed by #4655 ? |
I tried to reproduce it with PR4655 on 6eb6e75 on mapgen7 and only thing I seen is this: Holes coordinates: Looks like ghost lighting in corner of mapblock. I've seen small patches of light even in bright areas. Can you check it? |
I don't know what causes this. I also see the light, but the light values of the lighting node and its 26 neighbors is zero both on the client (tested with |
Does #4682 fix this? |
Yes, #4682 fixed this. What Fixer found there #2823 (comment) is a small bug in mesh generation, but lighting is correct. If you use non-smooth lighting, you should see no issues with lava. |
I'll close it for now. I threw lots of lava and removed it with a bucket, and it all came out fine. |
After removal of a light-emitting liquid, there are sometimes nodes that still stay lit while there is no light source.
To reproduce:
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