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F5 'pointing at' information now runs off-screen (and remove range all, tile info, param1) #6110
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Since a new line would take more space I would suggest something else: The seed takes very much space but you don't need to see it all the time => it should be transferred to the output of the |
@DS-Minetest Debug is not meant to not take place; but to be useful 👎 |
Yes, pointing at would be much better on a newline. However, it might look a bit weird seeing as the first and third lines would be longer than the second line, so maybe it should be placed on the second line? This could be a bit interesting to handle though seeing as the information about what you're pointing at doesn't always show (e.g. if you're looking at I'd honestly like to see the f5 menu redesigned a little bit so that it only shows the version, position, FPS, and direction looking (but not actual yaw) on the first press of f5. Then show the rest with a second press and require the |
Seed is very useful to have quickly found, so it should stay. It's one of the most important pieces of information in F5. I now think showing param1 is pointless as light information is coded into upper and lower 4 bits, and '238' as in my screenshot shows nothing useful. |
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I don't think so. Seeds are normally very long numbers, transcribing them takes very long. Relative to that, the 7 characters of "/status" are very fast written.
But seeing the seed always isn't really useful imo. And a 3rd line might also be a bit ugly. |
If you guys are worried about a debug screen that takes 3 lines, look at M*******t's debug screen. It takes the whole window! Then you turn on the pie chart....... |
Seed being visible from F5 has saved me a lot of bother more than once. I also usually have F5 active at all times because I like to see my coordinates, and do consider how many lines it uses to be important. With that said, no issues with three lines, but it would be nice if they could remain somewhat balanced in length. Is there really no way to just make the text wrap? |
Maybe removing param1 will be enough to stop it running off-screen, i'll see. |
I just don't understand why it's important to always see the seed, it doesn't change once you entered a world. Can you read something out of it, is it human-readable? |
People take screenshots of something interesting in a world, to locate it you need to se the co-ordinates and seed in the screenshot, it's very convenient to have this in a screenshot. |
I've added another screenshot for 800x600 which is even worse, the 1st line doesn't fit and 'pointing at' is mostly missing. |
The inclusion of param1 does seem mostly useless, it's just the nodes light level, not really sure how that could ever be useful to know. |
Just found out the tile pointed is not the tile pointed, it only displays the '0' tile for the pointed node, that is, the top tile. |
No one has 800x600 |
Isn't 800x600 the default? I've often played with it left on the default. (Though I don't care if all the F5 info fits or not). The sad thing for me has actually always been that you can't have the server turn off this info. It allows everyone to cheat in mazes. :) |
No one has screen size 800x600 but people do not always play fullscreen for performance reasons. I can't because FPS at desired view range suffers, and it's too big a game window for my fairly large and close display (and too much motion sickness). Yes 800x600 is the default but we may change that to a more likely minimum of 1024x576 (16:9 widescreen ratio). We now have a 'debug' priv that controls whether wireframe mode of F5 is shown, this maybe could be extended to hide all F5 information (there may be an issue somewhere) or maybe we can consider controlling what can be seen with GUI flags (why isn't wireframe mode controlled by GUI flags?). |
PR #6125 |
Screen dimensions PR #6126 |
debug should not be needed for all F5 information as it's useful to a player in most situations. But it would be nice if there was an option to limit it. (Even though I am the one requesting that option, I would not want it to be default as its use only kicks in for servers where being able to find your way is part of the challenge). I did check previously for gui flags for this and found none. It would be a good thing to have. |
I personally think that you should only be able to see the seed if the user has the seed priv (granted by default?), as it makes cheating easier then any CSM, grab that seed, make a world, and noclip in the desired area. |
#6126 merged. Debug priv discussion can continue in the relevant issue (by Wuzzy2 i think). |
^ 1280 720
^ 800 600
Depending on nodename. I suggest everything in 'pointing at' is moved to a new line.
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