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Disabling FreeType fonts causes Minetest to crash on startup #9386
Comments
This option should be removed and freetype made mandatory. It is needed for colored text and more, and having fewer configurations makes testing much easier |
In contrast to BIOS bricking this startup crash can be solved easily by editing the configuration file. If you'd like to expand the functionalities or fix this issue - preferably by force-enabling Freetype in case the file cannot be loaded as Bitmap or XML vector font - feel free to propose a PR. PS: I have a local patch which implements colouring for StaticText, but there's no demand for it aside performance on low-end systems. EDIT: If this issue is about a setting which cannot be reverted as soon Minetest is closed - consider removing it from |
@SmallJoker what you think about |
@MoNTE48 Aside this is kinda off-topic - the library lacks a feature which would be very handy to have: Rendering. |
Relabelling as a request from rubenwardy. |
At least part of this statement is false: If I am not mistaken, colored text without Freetype seems to work on at least some configurations (e.g. Thinkpad X390 with Debian GNU/Linux). I tested this by disabling Freetype and using one of the provided pixel fonts. Needless to say, on that computer not using Freetype does not crash the game; text rendering is even faster! |
@rubenwardy screenshot of colored text with pixel fonts (i.e. no FreeType) in MineClone 5: https://mister-muffin.de/p/XnO0.png |
Thanks, I hate it. I have encountered several users that used client mods to write hard to read colored text in the in-game chat (e.g. rainbow text). Can that feature be turned off with FreeType fonts in any way? |
Minetest version
OS / Hardware
Operating system: Linux - Ubuntu 16.04
Summary
Minetest crashes when "FreeType fonts" is set to "Disabled"
Log:
GDB Log:
Steps to reproduce
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