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I have investigated and found the root cause. get_bone_position only returns values previously set with set_bone_position; it does not know about the models default bone positions at all.
The server doesn't really know about models so this can hardly be fixed there; having the client send bone positions would be odd (especially accounting for lag and animations). Mod workarounds exist (see modlib's B3D reader & character_anim's use of it). The proper way to solve the "underlying" issue is #10704.
Minetest version: 5.1.1
Summary
Using (minimal example):
in a mod causes the player to look like this:
As position (and rotation) are
{x = 0, y = 0, z = 0}
, which they obviously shouldn't be.The text was updated successfully, but these errors were encountered: