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Ability to define and use LUA wield animations #10411
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Thanks, i appreciate you having the patience to try again. |
This is a really exciting change, any news on this? |
Is this ready for review? |
Absolutely! I'm hoping for feedback, as soon as possible because I really want to start making mods with this feature. |
@TheMrAmazing #10468 documents how to work with ClangFormat, any comments welcome. |
Please add documentation, fix your todos & the code style. Also resolve the merge conflict. |
Related: #10360 also allowing for custom wield animations |
Is this still something I should bother with, it has been months and very little interest seems to have been shown? |
I would sure like to use this feature. Fixing the merge conflict, code style & adding documentation is not that much work. I don't know about the TODOs, I only skimmed them. I would not like to see those seven hundred lines of code go to waste. |
I too would like to see this implemented. Viewmodels / wielding could use a lot of work and extension in general. |
Here's a list of problems I identified:
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Closed due to lack of response |
I found this old pull request: #7517
that added several wield animations in C++ that could be added to tools, such as an eating animation or a digging animation. It looks like it was rejected because you could not define new animations in LUA, making it not particularly useful for modding. I really liked the concept, so I added the ability to add new wield animations through the LUA.
This is my first time contributing, so I'm sure I've made some mistakes, but I'm happy to fix whatever is needed to get this feature added to the game
This is my second pull request for this feature, because I made a mess of the commit history on the last one