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Since 5.6.0, a zero max HP leads to entities being deactivated even before on_activate is called (i.e. entities are "gone" immediately even before they are added because they are initialized with 0 HP). This is a massive footgun for modders, which somehow have awesome ideas like using
hp_max = 0.5
. This PR adds basic validation forhp_max > 0
whenever properties are set.