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Extract updatePauseState from Game::run #13893
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This seeks to improve the readability of Game::run by extracting some of the behavior into a function. The inspiration for the refactor came from the beautiful chart in minetest#13879 showing the high-level overview of the logic flow in Game::run.
Zughy
added
Maintenance
Tasks to keep the codebase and related parts in order, including architectural improvements
Code quality
@ Engine Core
What happens inside the very engine
and removed
Maintenance
Tasks to keep the codebase and related parts in order, including architectural improvements
labels
Oct 16, 2023
sfan5
reviewed
Oct 16, 2023
Co-authored-by: sfan5 <sfan5@live.de>
sfan5
approved these changes
Oct 16, 2023
rubenwardy
approved these changes
Oct 16, 2023
Desour
requested changes
Oct 17, 2023
Thanks for catching the inconsistency before it was merged, @Desour! |
Desour
reviewed
Oct 18, 2023
Desour
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Oct 18, 2023
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This seeks to improve the readability of Game::run by extracting some of the behavior into a function. The inspiration for the refactor came from the beautiful chart in #13879 showing the high-level overview of the logic flow in Game::run.
To do
Ready for Review.
How to test
Confirm that in multiplayer the game keeps running in the background when the main menu is open, and that in singleplayer the game stops running in the background when the main menu is open. "stops running" should mean the animation stops, and the sound stops.