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Fix glitch that jolts players up edges #13975

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2 changes: 1 addition & 1 deletion src/collision.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -542,7 +542,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
info.plane = nearest_collided;

// Set the speed component that caused the collision to zero
if (step_up) {
if (step_up && speed_f->Y <= 0.0f) {
// Special case: Handle stairs
nearest_info.is_step_up = true;
is_collision = false;
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