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Fix corals and kelps duping with mesecons' sticky piston #3062

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merged 1 commit into from Sep 16, 2023

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zmv7
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@zmv7 zmv7 commented Sep 14, 2023

This pull request fixes a glitch/exploit that could be used to dupe default:coral_skeleton and default:sand nodes infinitely.

Before patch

Place mesecons' sticky piston next to cyan/green/pink coral or default:sand_with_kelp and switch the piston couple times. In the result, extra default:coral_skeleton or default:sand node will appear on each piston retraction.

After patch

The cyan/green/pink corals and default:sand_with_kelp are moving by piston normally, without creating extra nodes.

screenshot1
screenshot2

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@appgurueu appgurueu left a comment

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after_destruct is called by minetest.remove_node. This is indeed wrong - when a mod wants to remove a node, that node shouldn't turn into sand; it is reasonable for the sand and the kelp attached to it to be gone.

Using after_dig_node instead makes more sense. You don't have to add unused parameters though.

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@sfan5 sfan5 left a comment

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LGTM

@appgurueu appgurueu merged commit eba9012 into minetest:master Sep 16, 2023
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MoNTE48 pushed a commit to MoNTE48/minetest_game that referenced this pull request Oct 8, 2023
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3 participants