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Staging #2

Merged
merged 41 commits into from
Aug 4, 2019
Merged

Staging #2

merged 41 commits into from
Aug 4, 2019

Commits on Jun 11, 2019

  1. Write out initial structure for the randomizer

    21aslade committed Jun 11, 2019
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Commits on Jun 12, 2019

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Commits on Jun 13, 2019

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Commits on Jun 14, 2019

  1. Improve filler, logic; enumerate all valid items

    21aslade committed Jun 14, 2019
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  2. Update logic; still fails to generate seed

    21aslade committed Jun 14, 2019
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Commits on Jun 16, 2019

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Commits on Jun 18, 2019

  1. Add logic for Mount Crenel locations

    21aslade committed Jun 18, 2019
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Commits on Jun 19, 2019

  1. Add capability to apply UPS patches

    21aslade committed Jun 19, 2019
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Commits on Jun 21, 2019

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  2. Update randoPatch.ups

    LeonarthCG committed Jun 21, 2019
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Commits on Jun 25, 2019

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Commits on Jul 1, 2019

  1. Update randoPatch.ups

    LeonarthCG committed Jul 1, 2019
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  2. Add dungeon items to logic; somewhat buggy :(

    21aslade committed Jul 1, 2019
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  3. Update readme, add Cave of Flames to logic

    21aslade committed Jul 1, 2019
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Commits on Jul 2, 2019

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Commits on Jul 3, 2019

  1. fixed graveyard

    dampe item spot ($96B4) looks wonky but works, like melari's
    LeonarthCG committed Jul 3, 2019
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  3. small fixes

    fixed simulation heart piece, mushroom buying, eenie fusion, castle garden guards
    also made the player start with the bag and the first fusion completed (and counted for in the fusion counter)
    LeonarthCG committed Jul 3, 2019
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Commits on Jul 4, 2019

  1. fixed wonky melari/dampe and limited splits in some rooms

    melari and dampe no longer make you do the item get animation twice
    graveyard, crypt and temple of droplets now limit your fusions to 3, 3 and 2 respectively, so that they don't become impossible with better swords
    LeonarthCG committed Jul 4, 2019
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Commits on Jul 6, 2019

  1. Add most Castor Wilds locations

    21aslade committed Jul 6, 2019
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Commits on Jul 7, 2019

  1. Add Fortress of Winds to logic

    21aslade committed Jul 7, 2019
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Commits on Jul 9, 2019

  1. Add Lake Hylia and Temple of Droplets to logic

    21aslade committed Jul 9, 2019
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Commits on Jul 14, 2019

  1. Add palace of winds to logic, fix caching

    21aslade committed Jul 14, 2019
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  2. Make randomization testable

    21aslade committed Jul 14, 2019
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Commits on Jul 22, 2019

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Commits on Jul 28, 2019

  1. Fix logic bugs, fix logic parser

    21aslade committed Jul 28, 2019
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Commits on Jul 29, 2019

  1. Fix nested logic parsing, print subtype

    21aslade committed Jul 29, 2019
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  2. Make Kinstone spoilers more clear

    21aslade committed Jul 29, 2019
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  3. fix some duplicate chest id's

    wildsdiggingcave had had the left chest twice, fortressoutsidef3 had the left chest twice
    wjg999 committed Jul 29, 2019
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Commits on Jul 31, 2019

  1. change lang version

    mikeskydev committed Jul 31, 2019
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  2. add colorzcore

    mikeskydev committed Jul 31, 2019
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  3. include colourzcore setup

    mikeskydev committed Jul 31, 2019
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Commits on Aug 2, 2019

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Commits on Aug 3, 2019

  1. Build with EA instead of a UPS patch

    21aslade committed Aug 3, 2019
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  2. Copy language raws to build

    21aslade committed Aug 3, 2019
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Commits on Aug 4, 2019

  1. fix build issues

    mikeskydev committed Aug 4, 2019
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  2. prevent ocarina induced softlocking

    Co-Authored-By: leonarthcg <leonarthcg@users.noreply.github.com>
    mikeskydev and LeonarthCG committed Aug 4, 2019
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  4. Update README.md

    mikeskydev committed Aug 4, 2019
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  5. Update README.md

    mikeskydev committed Aug 4, 2019
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