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Updated State_Machine file #294

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merged 1 commit into from Apr 7, 2020
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atummons
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@atummons atummons commented Apr 7, 2020

I added some additional detail to the difference between when the block is in a config file vs a mode file. This tripped me up, and I think will be helpful. Additionally added a related document as a skill shot tutorial. I found this super useful in understanding how it actually works to implement it in my game.

This is my first one adding sections, so feel free to clean up any formatting if I screwed something up! Thanks.

I added some additional detail to the difference between when the block is in a config file vs a mode file.  This tripped me up, and I think will be helpful.  Additionally added a related document as a skill shot tutorial.  I found this super useful in understanding how it actually works to implement it in my game.

This is my first one adding sections, so feel free to clean up any formatting if I screwed something up!  Thanks.
transitions:
~~~~~~~~~~~~
List of one (or more) values, each is a type: :doc:`state_machine_transitions <state_machine_transitions>`.
List of one (or more) values, with the applicable settings, which can be found here: :doc:`state_machine_transitions <state_machine_transitions>`. These move from any state to another state, including backward or back to the first step, when a given event is posted.
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The first line it auto generated. I will move the second sentence into the text of that section so it won't be overwritten.

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Got it. Sounds good to me! Thanks for looking it over.

@jabdoa2
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jabdoa2 commented Apr 7, 2020

Thanks!

@jabdoa2 jabdoa2 merged commit bcbfcf1 into missionpinball:latest Apr 7, 2020
jabdoa2 added a commit that referenced this pull request Apr 7, 2020
Updated State_Machine file
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2 participants