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This repository has been archived by the owner on Jul 16, 2020. It is now read-only.

Releases: mixer/interactive-cpp

Mixer Interactive v4.0.0

17 May 01:48
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Added

Fixes

  • Xbox reconnects no longer cause exceptions 5c48b0d
  • Rapidjson compatibility checks 5c48b0d
  • Comments and consistent function naming d1200ff

Mixer Interactive C++ SDK v3.0.0

17 Apr 00:40
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Changes in this release

sample: Add authorization timeout code.
sample: Show how to handle user denying access.
fix: #58 Add client secret support for authorization helpers.
sample: Update Xbox sample with XToken auth.

Mixer Interactive SDK 2.0.0

11 Apr 01:26
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Changes in this release

fix: #56 verify builds with /noexcept.
refactor: clean up unnecessary files and remove improper namespacing with "C" linkage.
fix: #57 remove button/coordinate union to allow clicks to have coordinate data associated with them when present.

One Dot Oh

08 Apr 23:08
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Goodbye Alpha Tag

We're pleased to announce the first production ready source code for our C++ interactive API!

"Things look a little different around here..."

That's because we've completely rewritten this API from the ground up to be portable, lightweight, dependency free, and game ready.

C++ Interactivity Alpha

03 May 18:31
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Pre-release

Release Notes

This is the alpha release of the C++ interactivity SDK. If you'd like to get started prototyping an integration, feel free to check out our supporting samples and documentation. Please refer to issues or the backlog to get a view into the work we're investigating and planning for upcoming releases.

Note: as the SDK is still in alpha, it is subject to change. Feedback is welcome as we make the library, samples and documentation even better!

Features

  • Button and joystick support
  • Group support
    • Divide the audience up into different segments with unique controls
    • Scene changes
  • Xbox build support
    • Authentication using a signed-in Xbox account
    • E2E Xbox sample/scenario test
  • Cooldowns - disable a control for a specified period of time

Coming up

  • Per-participant access for controls
  • Expanded platform support (UWP, Win32)
  • Improved performance, general bug fixes
  • Client-side spark transaction handling