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Fix calc of first beatgrid bar in Engine export #11815

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merged 1 commit into from Aug 12, 2023

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mr-smidge
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@@ -143,7 +143,7 @@ bool tryGetBeatgrid(BeatsPointer pBeats,

int numBeatsToCue = pBeats->numBeatsInRange(firstBeatPlayPos, cueBeatPlayPos);
const auto firstBarAlignedBeatPlayPos = pBeats->findNBeatsFromPosition(
cueBeatPlayPos, numBeatsToCue & ~0x3);
cueBeatPlayPos, -1 * (numBeatsToCue & ~0x3));
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@mr-smidge mr-smidge Aug 12, 2023

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What a blunder... this code has been unchanged for a long time, but it was mistakenly trying to find the first bar in the track by scanning forwards instead of backwards.

This resulted in the beatgrid being calculated more and more inaccurately the further forward the main cue point was in the track.

@JoergAtGithub JoergAtGithub added this to the 2.4.0 milestone Aug 12, 2023
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@daschuer daschuer left a comment

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LGTM, Thank you.

@daschuer daschuer merged commit c699395 into mixxxdj:2.4 Aug 12, 2023
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3 participants