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Improve MOAITransform internals (include shear; improve 3D) #14

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patrickmeehan opened this issue Jan 6, 2012 · 1 comment
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@patrickmeehan
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To support generalized bind/unbind from parent transforms we need to include shear in the MOAITransform internals. We can consider rewriting these to look more like a basis with some extra info. The new representation should be well suited for 3D, able to quickly be animated across all components and readily return information about each component performing as few conversions and calculations as possible.

@ghost ghost assigned adamvillalobos Feb 10, 2012
@patrickmeehan
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Adam and I discussed this and decided that the current implementation (6 shear values and 3 Euler angles) is optimal given our set of goals.

halfnelson added a commit that referenced this issue Nov 6, 2014
luajit upped to 2.0.3 to work around jit problem on some android phones
Vavius pushed a commit to Vavius/moai-dev that referenced this issue Apr 25, 2015
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