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To support generalized bind/unbind from parent transforms we need to include shear in the MOAITransform internals. We can consider rewriting these to look more like a basis with some extra info. The new representation should be well suited for 3D, able to quickly be animated across all components and readily return information about each component performing as few conversions and calculations as possible.
The text was updated successfully, but these errors were encountered:
To support generalized bind/unbind from parent transforms we need to include shear in the MOAITransform internals. We can consider rewriting these to look more like a basis with some extra info. The new representation should be well suited for 3D, able to quickly be animated across all components and readily return information about each component performing as few conversions and calculations as possible.
The text was updated successfully, but these errors were encountered: