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Fix timeouts from very large raft messages #3122
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A new timer will be created on each turn of the loop, which won't be cleaned up until after the timer fires. Memory consumption would increase proportionally to the number of messages the snapshot data is split into, and won't be fully garbage-collectable until a nontrivial amount of time after the snapshot is fully transmitted. The memory usage could potentially become significant when there's a thundering herd of a hundred nodes joining a cluster.
Active timers created with
timer.AfterFunc
are allowed to be reset, andcontext.CancelFunc
closures are idempotent, so a resettable watchdog timer which cancels a context on expiry and consumes O(1) memory can be implemented quite simply:There was a problem hiding this comment.
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🙈 good catch (I always forget the caveats with these); @dperny can have a look?