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Fix sprint/walk changes being handled while spectating #1071

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merged 1 commit into from Oct 25, 2020

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braem
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@braem braem commented Oct 25, 2020

This was causing the sprint sound to play when hitting the keybind for it in spectate.

Checklist

  • I have thoroughly tested all of the code I have modified/added/removed to ensure something else did not break
  • If there is a localization token change, I have updated the momentum_english_ref.res file with the changes, ran tokenizer.py to generate an up-to-date localization file, and have committed both the .res file changes and the new localization .txt file
  • If I introduced new h/cpp files, I have added them to the appropriate project's VPC file (server_momentum.vpc / client_momentum.vpc / etc)
  • If I have added or modified any visual assets (models, materials, panels, effects, etc), I have taken screenshots / videos of them and attached them to this PR directly (screenshots uploaded through github, videos uploaded to youtube and linked)
  • If I have modified any console command, console variable, or momentum entity, I have opened an issue (or a PR) for it in the Momentum Mod documentation repository
  • My commits are relatively small and scoped to the best of my ability
  • My branch has a clear history of changes that can be easy to follow when being reviewed commit-by-commit
  • My branch is functionally complete; the only changes to be done will be those potentially requested in code review

This was causing the sprint sound to play when hitting the button in spectate
@Gocnak Gocnak merged commit 996675d into develop Oct 25, 2020
@Gocnak Gocnak deleted the fix/sprint-spec branch October 25, 2020 07:14
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2 participants