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Sanguinary Spirits

This is a game made as final assessment for "Harvard CS50" Game Development course It's an horror game where you must run from horrifying creatures and find the exit. The gmae scenario is very robust and contains a big labyrinth that the player must find the way out.

Implementation List

The game has damage, chase, flashlight, door, hint system and also some helper classes to handle loading screen and fade effects. There's the full implementation list down below:

  1. Game Mechanics

    1.1. Monster: Inflict Damage, Chase

    1.2. Player: Life, Flashlight, Damage Indicator

    1.3. Scenario: Common Door (Open/Close/Locked), Exit Door

  2. UI Components

    2.1. Hint and Interact Text

    2.2. Fade In and Fade Out

    2.3. Loading Screen

  3. Audio

    3.1. Splashscreens: Sound Effects

    3.2. Start Menu: Music, Sound Effects

    3.3. Game: Rain Sound Effect, Door Open/Close/Locked

    3.4. Pause: Pause Music

    3.5. Player: Footsteps (Walk/Run), Breath (Run), Flashlight (On/Off)

    3.6. Monster: Bite, Crawling Sound

  4. Scenes

    4.1. Splashscreen Author

    4.2. Splashscreen Game

    4.3. Start Screen

    4.4. Loading

    4.5. Game

    4.6. Win

    4.7. Game Over

    4.8. Death

Game Screenshots

Ambient

image

Chase and Damage System

image

Door Open and Close

image

Lantern, Door Locked

image

(UI) SplashScreen

Captura de tela 2024-06-06 013008

Captura de tela 2024-06-06 012823

(UI) Menu

image

(UI) Win/Victory

image

(UI) Game Over

image